Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 17638223945934812396 59 FbIthp the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on May 7, 2025. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:28 (1609 turns). FbIthp the Conjurer (Draconian Conjurer) Turns: 1609, Time: 00:03:28 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 78% Magic: 0/6 EV: 11 Int: 20 God: Gold: 90 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . h - +3 mace (holy) rCold + . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . f - amulet of faith Will ..... g - ring of protection from cold Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: faith @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons b - a +0 short sword h - a +3 mace of holy wrath (weapon) Jewellery f - an amulet of faith (worn) g - a ring of protection from cold (worn) Wands m - a wand of flame (8) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of amnesia {unknown} k - a scroll of fog {unknown} l - a scroll of enchant armour {unknown} Potions a - a potion of magic d - 2 potions of might {unknown} i - a potion of heal wounds {unknown} j - a potion of moonshine {unknown} Skills: + Level 0.9 Maces & Flails + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! You hear a shout! The gnoll misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. A gnoll comes into view. It is wielding a +0 halberd. The gnoll barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll misses you. You stop channelling your searing ray. The gnoll hits you with a +0 halberd. The gnoll closely misses you. You closely miss the gnoll. Your tail-slap misses the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 halberd! The gnoll hits you but does no damage. You barely miss the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you with a +0 halberd! You die... #### jj# #j# #@######### #.........# #########.# #.##### ##### ###.....# ....########## #.....#.# ###..........# #.#...#.# ......######.# ##.#...#.# #####.##...#.########.#....#.# You could see 3 gnolls. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 6 endoplasms A giant cockroach (D:1) 3 jackals (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 4 bats 4 frilled lizards (D:1) 6 goblins 3 kobolds (D:1) 6 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FbIthp the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 259 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 262 | D:1 | Learned a level 2 spell: Searing Ray 347 | D:1 | Found Biops's Antique Armour Shoppe. 843 | D:1 | Reached XP level 3. HP: 25/26 MP: 1/6 1609 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_rooms, serial_shops, shop_fountains, minmay_strange_pillars D:2: layout_loops_ring Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.4 Dodging | 2 | 2.3 Maces & Flails | | 0.9 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Short sword || 9 Mace || 34 Tailslap || 2 Cast: Magic Dart || 64 Searing Ray || 3 Armour: Skin || 45 Dodge: Dodged || 59