Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 18306568435782130517 168 FbIthp the Conjurer (level 5, -1/38 HPs) Began as a Draconian Conjurer on May 7, 2025. Slain by an orc priest ... wielding a +2 dagger of protection (6 damage) ... on level 3 of the Dungeon. The game lasted 00:05:21 (2438 turns). FbIthp the Conjurer (Draconian Conjurer) Turns: 2438, Time: 00:05:21 Health: -1/38 AC: 5 Str: 10 XL: 5 Next: 24% Magic: 8/9 EV: 11 Int: 20 God: Gold: 59 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . i - +1 dagger (elec) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons d - a +0 club i - a +1 dagger of electrocution (weapon) Scrolls g - a scroll of noise {unknown} Potions b - a potion of moonshine {unknown} c - 2 potions of mutation {unknown} e - a potion of lignification {unknown} f - a potion of cancellation {unknown} h - 2 potions of enlightenment {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.1 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Haunt Necr/Summ 1% N/A 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb, Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest looks encouraged for a moment. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +2 dagger of protection (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +2 dagger of protection (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +2 dagger of protection (moderately wounded, 100% to hit) The magic dart hits the orc priest! The orc priest is severely wounded. The orc priest looks encouraged for a moment. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc priest looks braver for a moment. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. Magic courses through your body. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) The orc priest hits you with a +2 dagger of protection. You die... .(.####.h #. ### #. #) #) #. #. #o## #.@# ##.# #.# ########.######### .....[..#........# # .#######.#######.# # #.# #.# # #.# #.## # #.# #..# # You could see an orc priest. Vanquished Creatures A bombardier beetle (D:3) An orc priest (D:3) An orc wizard (D:3) 3 adders A dart slug (D:2) 5 orcs (D:3) 2 ribbon worms 5 endoplasms 2 giant cockroaches (D:3) 7 hobgoblins 6 jackals A quokka (D:1) 3 ball pythons 3 bats A frilled lizard (D:1) 5 goblins 2 kobolds (D:2) A rat (D:2) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FbIthp the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 370 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 373 | D:1 | Learned a level 2 spell: Searing Ray 1327 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1910 | D:3 | Noticed Terence 1911 | D:3 | Noticed Ijyb 2043 | D:3 | Reached XP level 4. HP: 31/33 MP: 0/8 2373 | D:3 | Reached XP level 5. HP: 38/38 MP: 4/9 2438 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, amethyst_killhole, minmay_misc_feat_plants D:2: layout_rooms, chequers_serial_rivers_room_a D:3: layout_loops_ring, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.0 Dodging | 2 | 2.9 Spellcasting | 3 | 3.1 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 28 | || 28 Tailslap | 2 | || 2 Punch | 1 | || 1 Club | 6 | || 6 Cast: Magic Dart | 68 | 18 || 86 Searing Ray | 4 | 4 || 8 Use: Potion | | 1 || 1 Armour: Skin | 35 | 3 || 38 Dodge: Dodged | 41 | || 41