Fearfan Level 1 of the Dungeon [Shop] Xokiergh's Jewellery Shoppe a +6 ring of intelligence (unknown) (468 gold) a ring of willpower (unknown) (325 gold) a ring of protection from cold (325 gold) an amulet of the acrobat (unknown) (390 gold) a +6 ring of dexterity (unknown) (468 gold) an amulet of dissipation (unknown) (390 gold) a ring of see invisible (unknown) (195 gold) a ring of resist corrosion (unknown) (260 gold) a granite talisman (390 gold) (2, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (7, 5, D:1) a medusa talisman (15, -27, D:1) a ball python skeleton (15, 6, D:1) a +0 club a rat corpse (skeletalised by now) (16, -24, D:1) a +0 robe (19, -16, D:1) a kobold skeleton (24, -42, D:1) a +0 whip a kobold corpse (skeletalised by now) (28, -2, D:1) a ball python skeleton a hobgoblin skeleton (32, -25, D:1) a rat corpse (skeletalised by now) (38, -37, D:1) a ball python corpse (skeletalised by now) (38, -13, D:1) a +0 club (38, -12, D:1) a rat corpse (skeletalised by now) (40, -42, D:1) a bat corpse (skeletalised by now) (40, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, -10, D:1) a +0 robe (44, -42, D:1) a ball python corpse (skeletalised by now) (55, -9, D:1) a +0 spear (56, -4, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 4 boomerangs (2, -4, D:2) a +0 sling (3, 8, D:2) a +0 dagger (6, 10, D:2) a hobgoblin corpse (skeletalised by now) (7, 10, D:2) a +0 club a kobold corpse (skeletalised by now) (13, -6, D:2) an adder skeleton (14, -13, D:2) a +0 mace (25, 18, D:2) a +0 ring mail (34, -13, D:2) a +0 whip of electrocution 4 stones (36, -11, D:2) 3 flux baubles (38, -14, D:2) a bat corpse (skeletalised by now) (49, -19, D:2) a quill talisman (49, 7, D:2) a staff of necromancy (55, 6, D:2) a +0 dagger a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Siohizxy {Dissipate *Corrode rN++ Regen+ Stlth+} (4470 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. the +7 hand axe of Dusk {antimagic, rPois rF- rC- Will+++} (6920 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. It can be maximally enchanted to +9. the +1 pair of boots "Ruyfot" {rPois Str-4 Int+4} (2070 gold) rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). It can be maximally enchanted to +2. the ring "Pothyi" {Will++ Stlth+} (4040 gold) [ring of willpower] Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. the ring "Hikhlyl" {rC+ rCorr Wiz Str+5} (6010 gold) [ring of wizardry] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Str+5: It affects your strength (+5). the conjuration staff "Giakh" {rF++ Conj} (4950 gold) [staff of conjuration] rF++: It greatly protects you from fire. Conj: It increases the power of your Conjurations spells. the +0 robe of Kukk {*Slow Fly MP+7 Str-3} (1280 gold) *Slow: It may slow you when you take damage. Fly: It grants you flight. MP+7: It affects your magic capacity (+7). Str-3: It affects your strength (-3). It can be maximally enchanted to +2. the +1 pair of boots of the Enchanted Forest {Rampage rF+ rN+ Will-} (2350 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. It can be maximally enchanted to +2. the +1 ring mail "Ufyp" {rCorr} (2160 gold) rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +5. a +1 arbalest of electrocution (2570 gold) the ring "Ciaph" {rC+++ Int-4 Dex+3} (4740 gold) [ring of protection from cold] rC+++: It renders you almost immune to cold. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). the +10 dagger of Qyanapau {heavy, Str+4 Int-3 Stlth+} (6550 gold) Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Wahivag" {Fly rCorr Int+4} (3850 gold) [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). the +6 whip of the Magi {flame, rPois Str+3 Int-3 SInv} (4990 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It can be maximally enchanted to +9. the +0 cloak of Zin, Imbibing {Int+7} (2620 gold) Int+7: It affects your intelligence (+7). It can be maximally enchanted to +2. the +3 ring mail of Light {Rampage +Inv Regen+} (3300 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. It can be maximally enchanted to +5. the earth staff of Conatus {^Drain rF+ Str+2 Earth Alch} (4320 gold) [staff of earth] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the +4 short sword of Imminent Death {flame, rPois rF+} (4360 gold) rPois: It protects you from poison. rF+: It protects you from fire. It can be maximally enchanted to +9. the eel talisman of Gravity {-Tele Will+ Str+3 Int+2} (4950 gold) [eel talisman] -Tele: It prevents most forms of teleportation. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). the +1 leather armour "Boghol" {Int+4} (2240 gold) Int+4: It affects your intelligence (+4). It can be maximally enchanted to +3. (3, 9, D:3) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) (3, 14, D:3) a +0 scale mail (12, -5, D:3) 7 poisoned darts a +2 dagger of venom a kobold skeleton (30, 6, D:3) a +0 scale mail a +0 falchion a +0 chain mail a +0 club (31, 7, D:3) a boomerang a +0 mace (36, -17, D:3) a +4 quarterstaff of chaos a +0 cloak (39, -16, D:3) a +0 hammer (41, 8, D:3) a +0 club a goblin skeleton (45, -26, D:3) a quill talisman (53, -19, D:3) a +0 morningstar (54, -8, D:3) a +0 halberd (56, 12, D:3) a quokka corpse (skeletalised by now) (57, -22, D:3) a +0 spear (57, -21, D:3) a +0 flail (57, -15, D:3) a +0 ring mail Level 4 of the Dungeon (18, -7, D:4) 3 poisoned darts (18, 5, D:4) a +0 leather armour (20, -39, D:4) a +0 dagger of venom (35, -38, D:4) a +0 whip (37, -31, D:4) a +0 flail (41, -19, D:4) 5 boomerangs (52, -31, D:4) a +0 chain mail Level 5 of the Dungeon (22, -5, D:5) a +0 chain mail a +0 dire flail (25, -20, D:5) a +0 falchion a +0 robe a +2 great sword a +0 robe (26, -20, D:5) a +0 mace a +0 plate armour (27, -12, D:5) a +0 leather armour (39, 27, D:5) a +0 ring mail (48, 31, D:5) a +2 dagger of protection a +2 leather armour of cold resistance (59, 29, D:5) a +0 spear (60, 4, D:5) 4 poisoned darts (64, 41, D:5) a +0 falchion Level 6 of the Dungeon [Shop] Hasywowa's Weapon Shop a throwing net (36 gold) 4 curare-tipped darts (57 gold) a +0 hand axe (36 gold) a +0 hand axe (36 gold) a +0 flail (42 gold) a +0 rapier of protection (103 gold) 2 atropa-tipped darts (21 gold) a +0 trident (42 gold) a +5 vampiric trident (450 gold) (0, 0, D:6) a +0 orcbow (4, -33, D:6) a +0 flail (4, -32, D:6) a +0 pair of boots (6, -33, D:6) a +0 spear (7, -2, D:6) a +0 quarterstaff (16, -31, D:6) a +0 giant spiked club a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 dagger (18, -3, D:6) a +0 robe (19, -1, D:6) a +0 leather armour a +0 mace (21, -19, D:6) a +0 club (21, -18, D:6) a +0 chain mail a +0 long sword (21, -17, D:6) a +0 chain mail a +0 dagger a +0 leather armour a +0 club (23, -23, D:6) the +1 robe of Sin {^Drain rC++ SInv} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. SInv: It lets you see invisible. It can be maximally enchanted to +2. (27, -5, D:6) a +0 dagger a +0 robe (28, -6, D:6) a +5 dagger a +0 robe (28, -5, D:6) a +0 short sword a +0 robe (35, -2, D:6) a +0 trident (36, -32, D:6) a +0 morningstar (44, -3, D:6) the +9 mace "Qoiruf" {freeze, Bane rCorr Str+3 Int+2} Bane: It inflicts you with a random bane when you equip it. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (45, -17, D:6) a +0 flail Level 7 of the Dungeon [Shop] Tukkum's Assorted Antiques a scroll of identify (36 gold) a +4 heavy battleaxe (720 gold) a scroll of blinking (171 gold) a +1 pair of gloves of strength (297 gold) a sack of spiders (720 gold) a scroll of identify (36 gold) (0, 0, D:7) a +0 club a +0 leather armour (6, 17, D:7) a +0 club a +0 dagger a +0 robe (8, 18, D:7) a +1 mace of protection a +0 flail (17, 6, D:7) a wand of digging (6) (21, -3, D:7) a +0 battleaxe 2 boomerangs a +0 chain mail (22, -13, D:7) 6 curare-tipped darts (24, 15, D:7) a +3 mace (37, 5, D:7) a +0 trident (38, -1, D:7) a +0 hat (39, 2, D:7) a +0 mace a +0 ring mail (45, 9, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (46, 9, D:7) a +0 hand axe (47, 17, D:7) a +0 club a +0 leather armour (47, 20, D:7) a +0 hand axe a +0 chain mail a +0 dagger a +0 robe (56, 12, D:7) a +0 leather armour of cold resistance