Fearfan Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (8, 15, D:1) a +0 leather armour (8, 16, D:1) a ball python corpse (skeletalised by now) (11, 13, D:1) a bat corpse (skeletalised by now) (11, 24, D:1) a +0 ring mail (20, -3, D:1) a +0 robe (21, -13, D:1) a +0 long sword (26, 16, D:1) a +0 short sword 2 stones (28, 16, D:1) a +0 short sword a stone (31, 17, D:1) a +0 club a goblin skeleton (44, 21, D:1) a ball python corpse (skeletalised by now) (45, 2, D:1) 5 stones (46, -21, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (5, 0, D:2) an adder skeleton (5, 5, D:2) a +0 leather armour (6, 15, D:2) a +0 ring mail (11, 19, D:2) 4 poisoned darts (11, 20, D:2) 12 gold pieces (11, 21, D:2) 15 gold pieces (still there?) a +0 rapier of freezing (still there?) (12, -9, D:2) a frilled lizard corpse (skeletalised by now) (12, 19, D:2) a gold piece (12, 20, D:2) a +0 cloak (12, 21, D:2) a scroll of identify (13, -4, D:2) a quokka corpse (skeletalised by now) (13, 19, D:2) 11 gold pieces (13, 20, D:2) a +0 chain mail (13, 21, D:2) 10 gold pieces (15, 15, D:2) a +0 robe (16, 8, D:2) a +0 club (20, -10, D:2) a +0 dagger a goblin corpse (skeletalised by now) (25, 27, D:2) 3 javelins (31, 9, D:2) a bat skeleton (33, 9, D:2) a +0 club a quokka skeleton a ball python skeleton a rat skeleton (35, -6, D:2) a bat corpse (skeletalised by now) (39, 14, D:2) a +0 hand axe (44, -7, D:2) an adder corpse (skeletalised by now) (47, 0, D:2) a +0 dagger of holy wrath (48, -1, D:2) a jackal corpse (skeletalised by now) (48, 0, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (8, 1, D:3) a +0 club (10, 1, D:3) a +0 short sword 4 stones a +0 chain mail (10, 11, D:3) a +0 hand axe a +1 heavy flail an orc skeleton (11, 11, D:3) a +0 short sword a +0 leather armour a +0 short sword a +0 trident an orc corpse (skeletalised by now) (12, 11, D:3) an adder corpse (skeletalised by now) (15, 21, D:3) a hobgoblin corpse (skeletalised by now) (22, 25, D:3) a +0 sling (27, 4, D:3) a +0 rapier (28, 6, D:3) a jackal skeleton (28, 7, D:3) a jackal skeleton (28, 8, D:3) a jackal skeleton (29, 6, D:3) a +0 dagger a goblin skeleton (30, -7, D:3) a staff of alchemy (34, -9, D:3) a jackal skeleton (34, -8, D:3) a quokka corpse (skeletalised by now) a jackal skeleton (35, -8, D:3) a jackal skeleton (47, 27, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 whip (8, 1, D:4) a +0 short sword 2 boomerangs a +0 flail a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) a jackal corpse (skeletalised by now) (18, 1, D:4) a +0 rapier (20, -16, D:4) a +0 ring mail (21, 2, D:4) a +0 club (23, 1, D:4) a +0 dagger a +0 dagger a +0 robe a +0 mace a boomerang a +0 hand axe an orc skeleton an orc skeleton (24, -27, D:4) a +0 flail a +0 club a +0 whip a +0 club a +0 dagger a +0 robe an orc skeleton an orc skeleton an orc skeleton (26, 4, D:4) an orb of pyromania (31, -22, D:4) a +0 whip 4 stones a kobold corpse (skeletalised by now) (37, -29, D:4) a staff of air (49, -13, D:4) a +0 short sword 2 stones Level 5 of the Dungeon [Shop] Laqua's Distillery a potion of brilliance (60 gold) a potion of curing (45 gold) a potion of attraction (45 gold) a potion of attraction (45 gold) a potion of heal wounds (120 gold) a potion of curing (45 gold) a potion of curing (45 gold) a potion of enlightenment (unknown) (75 gold) (0, 0, D:5) a large rock (1, -3, D:5) a stone (5, -5, D:5) a +0 short sword (5, -4, D:5) a +0 great sword (5, -3, D:5) a +0 great sword (5, -2, D:5) a +0 spear (6, -4, D:5) a +0 spear (8, -31, D:5) a +0 sling (18, -6, D:5) a +0 robe (31, 16, D:5) a +0 club (33, 18, D:5) a +0 rapier (35, -26, D:5) a hound skeleton (36, -31, D:5) a +0 war axe (41, 18, D:5) a +0 whip (42, -2, D:5) an adder skeleton (43, 0, D:5) a +0 falchion a +0 war axe (44, 0, D:5) a +0 club a +0 dagger (45, 0, D:5) a +0 trident an orc skeleton (47, -25, D:5) a +0 rapier (49, -14, D:5) a +2 heavy sling (51, -19, D:5) a +0 leather armour (57, 11, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 4 silver javelins (2, 4, D:6) a +0 war axe (2, 10, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger (9, 19, D:6) a +0 dagger a +0 robe (12, -18, D:6) 2 poisoned darts (14, -17, D:6) a +0 club (15, -17, D:6) a +0 dagger (15, -16, D:6) a +0 mace a +0 flail (15, -14, D:6) a +1 scythe of venom a +0 robe (16, 3, D:6) a parchment of Magic Dart (17, 11, D:6) a +0 dagger (31, 10, D:6) a +0 long sword +0 steam dragon scales Level 7 of the Dungeon [Shop] Asha Weh's Jewellery Emporium a ring of wizardry (unknown) (510 gold) a ring of wizardry (unknown) (510 gold) a rimehorn talisman (212 gold) a ring of willpower (unknown) (425 gold) a +4 ring of slaying (unknown) (612 gold) the ring of Zuheidaa {Fly Int+2 Dex+3} (595 gold) [ring of flight] Fly: It grants you flight. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). a +6 ring of intelligence (unknown) (612 gold) (0, 0, D:7) a +0 short sword (2, -1, D:7) a +0 mace a +0 cloak (9, 2, D:7) a +0 dagger a +0 robe (9, 3, D:7) a +0 dagger a +0 robe an amulet of faith (10, 3, D:7) a +0 dagger a +0 robe (11, 2, D:7) a +2 dagger of pain a +0 robe (32, 3, D:7) a +0 giant spiked club (43, 16, D:7) the +1 robe of Weightlessness {Will+} Will+: It increases your willpower. It can be maximally enchanted to +2. (51, -24, D:7) a +0 whip a boomerang a +0 club a +0 ring mail (52, -19, D:7) a +0 club a +0 whip a +0 ring mail Level 8 of the Dungeon [Shop] Liukhla's Antique Weapon Boutique a +0 vampiric halberd (378 gold) the +7 short sword of Grandeur {vamp, Int+5} (1660 gold) Int+5: It affects your intelligence (+5). It can be maximally enchanted to +9. a +2 hand axe of venom (421 gold) a +5 orcbow of draining (923 gold) a +2 spear of venom (421 gold) the +5 falchion of the Pyrrhic Victory {valour, rPois rN+ Int+4} (1398 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. the +7 great mace "Undeadhunter" {deathbane, rN+} (1517 gold) rN+: It protects you from negative energy. It cannot be enchanted further. a +2 flail of holy wrath (494 gold) a +2 giant club (380 gold) a +6 devious dagger (918 gold) (0, 0, D:8) a +0 halberd (1, -2, D:8) a +0 spear (1, 0, D:8) a +0 scale mail a +0 falchion a +0 club a +0 whip a +0 flail a +0 flail (2, -2, D:8) a +0 spear (2, -1, D:8) a +0 kite shield a +4 scale mail a +0 trident (22, 27, D:8) a +0 whip (23, 24, D:8) a +0 hand axe (23, 26, D:8) a +0 robe a +0 dagger (29, 5, D:8) a +0 whip (29, 6, D:8) 6 poisoned darts a +0 dagger (29, 7, D:8) 5 stones a +0 club (30, 6, D:8) a +0 whip a +0 club (30, 10, D:8) 5 stones a +0 short sword (30, 12, D:8) a +0 short sword (36, -7, D:8) a +0 hand axe (36, -6, D:8) a +0 ring mail a +4 dagger (37, -7, D:8) a +0 robe a +0 hand axe (45, 8, D:8) a +0 short sword (46, 12, D:8) a +0 dagger a +0 robe a +0 flail a +0 morningstar a +0 partisan a +0 chain mail Level 9 of the Dungeon [Shop] Sein's Serpentskin Sales 3 curare-tipped darts (68 gold) a +2 scimitar of venom (364 gold) the serpent talisman of Subjectivity {Int+3} (826 gold) [serpent talisman] Int+3: It affects your intelligence (+3). a +1 leather armour of poison resistance (209 gold) a +1 flail of venom (212 gold) the medusa talisman of Iril {rF+ Int+2} (830 gold) [medusa talisman] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). the serpent talisman of Resilience {Dex+3} (826 gold) [serpent talisman] Dex+3: It affects your dexterity (+3). (0, 0, D:9) a +0 war axe (24, 27, D:9) a +0 war axe (29, 26, D:9) a +0 scale mail a +0 club (29, 27, D:9) a +0 spear (30, 26, D:9) a +0 whip a +0 scale mail a +0 trident a +0 buckler a +0 ring mail a +0 trident (30, 27, D:9) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 battleaxe (30, 28, D:9) a +0 halberd (31, 27, D:9) a +0 robe a +0 dagger (36, 18, D:9) a +0 flail (37, 18, D:9) a +0 short sword a +0 scale mail a +0 hand axe (37, 19, D:9) a +0 scimitar (38, 19, D:9) a +0 glaive (38, 21, D:9) a +0 halberd (39, 2, D:9) a +0 dire flail (40, 2, D:9) a +0 glaive (41, 2, D:9) a +0 flail (41, 20, D:9) a +0 dagger 4 stones (42, 2, D:9) a +1 whip of venom 5 stones a +0 whip (42, 3, D:9) a +0 leather armour a +0 dagger a +0 whip 5 stones a +0 club 7 poisoned darts a +0 dagger (42, 4, D:9) 3 stones a +0 short sword a +0 robe a +1 dagger of pain (43, 4, D:9) a +1 dire flail of protection Level 10 of the Dungeon [Shop] Quohi's Weapon Emporium a +2 hand axe of venom (234 gold) the +3 dagger of Qazlal's Reproof {venom, *Noise ^Fragile rPois Will++} (502 gold) *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Will++: It greatly increases your willpower. It can be maximally enchanted to +9. 6 silver javelins (810 gold) a +4 battleaxe of flaming (600 gold) the +7 morningstar "Vufaasif" {elec, Will+ rCorr} (1023 gold) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +9. 6 atropa-tipped darts (81 gold) the +10 flail of Wounding {concuss, rF+ Will+ Str+3 Int-2} (1128 gold) rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). It cannot be enchanted further. a +4 hand axe of flaming (411 gold) a +0 short sword of speed (165 gold) (0, 0, D:10) a staff of fire (11, 10, D:10) 2 boomerangs (13, -12, D:10) a +0 robe (18, -35, D:10) a +0 short sword a +0 chain mail a +0 dagger a +0 robe (19, -35, D:10) a +0 club (26, 8, D:10) a +0 dagger (27, -21, D:10) a +0 trident (30, -36, D:10) a +0 rapier (51, -12, D:10) a +0 ring mail (55, -19, D:10) a +0 club a +0 dagger a +0 robe a +0 club a +3 scale mail (59, -29, D:10) a +0 glaive (61, -38, D:10) a +0 robe a +0 great sword (65, -41, D:10) a +0 robe (65, -36, D:10) a +0 robe a +0 halberd (67, -38, D:10) a +0 robe (67, -37, D:10) a +0 robe a +1 long sword Level 11 of the Dungeon (0, 0, D:11) a +0 war axe (17, -1, D:11) a +0 hand axe (26, 20, D:11) a +0 hand axe (29, 25, D:11) a +0 leather armour (30, -5, D:11) 5 poisoned darts (35, 24, D:11) a +0 shortbow (35, 26, D:11) a +0 shortbow (36, 24, D:11) a +0 shortbow (37, 24, D:11) a +0 shortbow (37, 25, D:11) a +0 shortbow (37, 26, D:11) a +0 orcbow (47, 20, D:11) a +0 dagger (50, -3, D:11) 4 large rocks (53, 22, D:11) a +0 orcbow Level 12 of the Dungeon (6, -7, D:12) a +0 flail (6, 5, D:12) a +0 athame a +0 robe (13, 6, D:12) a +0 rapier (14, 13, D:12) a +0 rapier a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +2 halberd of venom 4 javelins (5, 12, Lair:1) a +0 morningstar (13, -16, Lair:1) a +0 trident (40, -17, Lair:1) a +0 quarterstaff (54, 37, Lair:1) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. Level 2 of the Lair of Beasts (14, -25, Lair:2) a +2 pair of boots (15, 25, Lair:2) a +0 whip (22, 28, Lair:2) the +1 scale mail of Violets {Str+5} Str+5: It affects your strength (+5). It can be maximally enchanted to +6. (59, 3, Lair:2) a +0 club (60, 2, Lair:2) a +0 leather armour