Dungeon Crawl Stone Soup version 0.34-a0-1428-g8b78042e85 (webtiles) character file. Game seed: 579776934986564182 0 FelipeSwartz the Ducker (level 1, -7/25 HPs) Began as a Djinni Wanderer on Nov 26, 2025. Mangled by a swamp drake (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:27 (49 turns). FelipeSwartz the Ducker (Djinni Wanderer) Turns: 49, Time: 00:01:27 Health: -7/25 AC: 20 Str: 9 XL: 1 Next: 0% Gold: 14 EV: 2 Int: 14 God: SH: 0 Dex: 13 rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - melded +2 leather armour rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-8 HP) @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +2 leather armour (melded) Skills: + Level 1.0 Fighting - Level 5.4 Dodging + Level 2.3 Spellcasting + Level 2.3 Conjurations + Level 2.3 Hexes + Level 2.3 Summonings + Level 2.3 Necromancy + Level 2.3 Translocations + Level 2.3 Forgecraft + Level 2.3 Fire Magic + Level 2.3 Ice Magic + Level 2.3 Air Magic + Level 2.3 Earth Magic + Level 2.3 Alchemy + Level 1.0 Evocations You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The swamp drake is heavily wounded. The swamp drake bites you but does no damage. You closely miss the swamp drake. The swamp drake is heavily wounded. The swamp drake barely misses you. You hit the swamp drake. The swamp drake is heavily wounded. The swamp drake bites you! You hit the swamp drake but do no damage. The swamp drake is heavily wounded. The swamp drake bites you. You hit the swamp drake but do no damage. The swamp drake is heavily wounded. The swamp drake bites you but does no damage. You closely miss the swamp drake. The swamp drake is heavily wounded. The swamp drake bites you but does no damage. You hit the swamp drake but do no damage. The swamp drake is heavily wounded. The swamp drake bites you. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. As you read the scroll labelled COKLANOATOA, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The swamp drake barely misses you. The swamp drake bites you. * * * LOW HITPOINT WARNING * * * You closely miss the swamp drake. The swamp drake is heavily wounded. The swamp drake bites you but does no damage. You hit the swamp drake but do no damage. The swamp drake is heavily wounded. The swamp drake bites you but does no damage. You closely miss the swamp drake. The swamp drake is heavily wounded. The swamp drake bites you but does no damage. You barely miss the swamp drake. The swamp drake is heavily wounded. The swamp drake bites you! You die... ...# . #..## #. #.... #.# ###.####... .. .......$.# .#######........# .##.......##....k.# #...........#...♣.# .............#....####. ..............#......... .....<........#.######.# ....#..........#.......# .....##........#.####### ........#......#.# ##....##.......#.# ..####.........#.# You could see a swamp drake (inner flame). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FelipeSwartz the Djinni Wanderer began the quest for the | Orb. 0 | D:1 | FelipeSwartz set off with the following items: a +0 dagger, | a +2 leather armour, a wand of polymorph (3), a potion of | lignification. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 27 | D:1 | a bat changed into a swamp drake 27 | D:1 | Encountered a swamp drake 49 | D:1 | Mangled by a swamp drake Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_ring, hellmonk_ecumenical_altar_heavens_door Action || total ---------------------------++------- Attack: Normal || 18 Melee: Dagger || 18 Evoke: Wand of polymorph || 3 Drink: Lignification || 1 Read: Immolation || 1 Armour: None || 16 Leather armour || 1 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 49 | 49 | 0 | 0 | 22 | 1 | 49.0 | Dungeon | 49 | 49 | 0 | 0 | 22 | 1 | 49.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 49 daAuts