Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13600187444661353259 102 Ferdinand990 the Magician (level 4, -2/27 HPs) Began as an Octopode Conjurer on Jan 19, 2025. Incinerated by a bombardier beetle (5 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:03:38 (2707 turns). Ferdinand990 the Magician (Octopode Conjurer) Turns: 2707, Time: 00:03:38 Health: -2/27 AC: 1 Str: 6 XL: 4 Next: 77% Magic: 6/10 EV: 12 Int: 22 God: Gold: 151 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: on fire, glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 151 gold pieces. Inventory: Wands k - a wand of iceblast (9) Scrolls b - a scroll of enchant weapon {unknown} d - a scroll of identify {unknown} e - a scroll of noise {unknown} g - a scroll of revelation {unknown} j - a scroll of enchant armour {unknown} Potions a - a potion of magic c - 3 potions of curing f - a potion of mutation {unknown} h - a potion of brilliance {unknown} i - 2 potions of berserk rage {unknown} Skills: - Level 0.1 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 0.4 Unarmed Combat * Level 4.4 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 26% 3d8 7% 2 Blink Tloc 8% N/A 16% 2 Lesser Beckoning Tloc 8% N/A 16% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 134 gold pieces (gained 4). Found a mace. You pick up a book of Spatial Translocations and begin reading... You add the spells Blink, Momentum Strike and Lesser Beckoning to your library. You now have 151 gold pieces (gained 17). A bombardier beetle comes into view. A bombardier beetle is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bombardier beetle Aim: a bombardier beetle (87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is lightly wounded. (Press . to maintain the ray.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! The searing ray hits the bombardier beetle. You kill the bombardier beetle! You finish channelling your searing ray. The liquid fire burns you! You are on fire! The liquid fire burns you! The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You are on fire! The liquid fire burns you! You die... #.#..#####.#### #.#...#.......# #...#.#.......# #####.........# ..##........# #.##........# #.###....#### #.###......# #@....####.# ####### .. # ## #. #. There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) 3 adders (D:2) 6 bats 5 endoplasms A giant cockroach (D:2) A goblin (D:1) 5 hobgoblins 2 jackals (D:2) 3 kobolds A quokka (D:1) 3 ball pythons (D:1) 5 frilled lizards 6 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ferdinand990 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 181 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 210 | D:1 | Learned a level 2 spell: Searing Ray 736 | D:1 | Reached XP level 3. HP: 16/21 MP: 7/7 1498 | D:2 | HP: 1/21 [poisoned by an adder] 1867 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/9 2705 | D:3 | HP: 1/27 [burnt (5)] 2707 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic D:2: layout_basic D:3: layout_basic, beargit_hepliaklqana_dungeon_heroes, lightli_corner_chamber Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.4 Fighting | | 0.1 Dodging | | 2.0 Stealth | | 2.6 Unarmed Combat | | 0.4 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 63 | 17 || 80 Constrict | 19 | 2 || 21 Tentacles | 12 | 4 || 16 Punch | | 1 || 1 Cast: Magic Dart | 6 | || 6 Searing Ray | 3 | 1 || 4 Use: Potion | | 1 || 1 Stab: Sleeping | 9 | 1 || 10 Distracted | 1 | || 1 Armour: Skin | 28 | 4 || 32 Dodge: Dodged | 44 | 5 || 49