Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1319175844100645127 13 Flamer the Apothecary (level 2, 0/21 HPs) Began as a Djinni Necromancer on Feb 6, 2025. Constricted to death by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:04:04 (205 turns). Flamer the Apothecary (Djinni Necromancer) Turns: 205, Time: 00:04:04 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 50% Gold: 18 EV: 1 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying, very slightly contaminated, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of immolation {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 4% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 12% 3 d - Animate Dead Necr 14% N/A 38% 4 e - Curse of Agony Necr 14% N/A 75% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the jackal! The jackal barks! You hear a bark! The ball python bites you. The ball python barely misses you. Casting: Grave Claw (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 6% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target, f - jackal Aim: a jackal You miscast Grave Claw. You are very lightly contaminated with residual magic. Nothing appears to happen. The ball python closely misses you. x2 The jackal barely misses you. Casting: Grave Claw (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 6% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal You unleash the spiteful dead! The jagged bones skewer the jackal! You kill the jackal! A jackal comes into view. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The jackal bites you. The ball python bites you. The ball python constricts you. Casting: Grave Claw (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 6% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target, f - jackal Aim: a jackal You unleash the spiteful dead! The jagged bones skewer the jackal! You kill the jackal! The last of your harvested death is exhausted. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * You closely miss the ball python. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... #S# ### #h# # #. #.# # #. #.# ## #.#####.# #. #.......###.. #. .....#..h.....). #. .###.#†S#####... #. #.#@.# . #. ##....######## #† #............# #. #.#####.####.# #. #.# #.####.#######. #.# #.....†.)...... #.# #.#†##..#.##.## #####.#####.......#.##.# ............#.......##.# You could see a jackal and a ball python. Vanquished Creatures 3 jackals (D:1) A frilled lizard (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) 3 bats (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A kobold (D:1) 7 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flamer the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Flamer set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 118 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 205 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_cross, nicolae_ecumenical_snake_handling Action || total ---------------------------++------- Melee: Dagger || 26 Cast: Soul Splinter || 12 Grave Claw || 3 Use: Potion || 1 Armour: Robe || 28 Dodge: Dodged || 39