Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7540750286806272439 28 Flamer the Apothecary (level 3, -1/25 HPs) Began as a Djinni Air Elementalist on Feb 7, 2025. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:07:47 (677 turns). Flamer the Apothecary (Djinni Air Elementalist) Turns: 677, Time: 00:07:47 Health: -1/25 AC: 2 Str: 7 XL: 3 Next: 30% Gold: 52 EV: 12 Int: 16 God: SH: 0 Dex: 15 rFire + + . b - +0 spear rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . c - scarf {shadows} rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: weak-willed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe (worn) c - a scarf of shadows (worn) Scrolls i - 3 scrolls of noise Skills: + Level 0.1 Fighting + Level 0.8 Polearms + Level 3.1 Dodging + Level 2.0 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 8% 2 c - Swiftness Air 12% N/A 16% 3 d - Airstrike Air 6% 2d(1-17) 45% 4 e - Slow Hex 48% N/A 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * A jackal comes into view. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, 60% to hit) The zap misses the jackal. x2 The jackal barks! * * * LOW HITPOINT WARNING * * * You hear a bark! A jackal comes into view. A jackal comes into view. The jackal bites you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled ZEGRUP DEIRE, it crumbles to dust. It is a scroll of identify. i - 3 scrolls of noise The jackal barks! The jackal barely misses you. The jackal closely misses you. As you read the scroll labelled GAYWYS BIUMPI, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. The jackal closely misses you. Found a stone staircase leading down. The jackal attacks as it pursues you! The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal barely misses you. The jackal misses you. The jackal misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Found 7 gold pieces. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. You die... ,,,,,,,* *,* *,***,,*.######.## ***^**,* *,* *,* *,*,** #.# *,**,***,***,* #.#.# #g# *,**,,,,,,,,,*##.#.# #g# *,,,,,,,,,,,,,,....#######.#### *,******,******#............... *,* #.##### #..#*####...#### *,* #$....###..######.<.#### ***,* ****#.h@...).††........# ,,,,* #h###.#######..###.# ,**,* #.# #...* #..# #.# ,,,,* #h# ###.# #..###.# ,**** #h# *.# #....>.. ,* ####.#####.## ##.##..# ,* ####.#####.## #.#..⌠# ,* ####.#####.## #.#_..# ,* ####.#####.## #.#..∩# You could see 2 jackals. Vanquished Creatures 3 endoplasms 2 goblins (D:2) 3 hobgoblins 4 jackals (D:2) 3 kobolds A quokka (D:1) 3 ball pythons 3 bats (D:1) A frilled lizard (D:1) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flamer the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | Flamer set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 134 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 556 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 556 | D:2 | Learned a level 1 spell: Slow 556 | D:2 | Found a faded altar of an unknown god. 677 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring D:2: layout_loops_ring, ebering_ecumenical_altar_abandoned Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Stealth | 2 | 2.0 Fighting | | 0.1 Polearms | | 0.8 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Spear || 43 Cast: Shock || 39 Use: Scroll || 4 Potion || 2 Armour: Robe || 45 Dodge: Dodged || 55