Flamer Level 1 of the Dungeon [Shop] Horyczah's Antique Weapon Shop a +0 war axe (73 gold) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (732 gold) Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. a +0 whip (52 gold) a +0 sling (31 gold) a +0 dagger (42 gold) a +2 heavy hand axe (365 gold) a +0 dagger (42 gold) a +0 mace (63 gold) a +0 dagger (42 gold) a +0 sling (31 gold) a +0 long sword (73 gold) a +0 dagger (42 gold) [Shop] Naerim's Vocational Training a manual of Invocations (1120 gold) a manual of Evocations (1120 gold) [Shop] Zicaokhe's Antique Armour Shoppe a +0 ring mail (88 gold) a +0 cloak (99 gold) a +0 plate armour (506 gold) the +0 ring mail of Xearef {-Tele rElec SInv} (334 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. a +0 pair of boots (99 gold) a +0 robe (15 gold) a +0 robe (15 gold) a +0 scale mail (88 gold) a +0 chain mail (99 gold) (0, 0, D:1) 5 boomerangs (2, -2, D:1) a rat corpse (skeletalised by now) (4, -1, D:1) a +0 long sword (7, -8, D:1) a +0 hand axe (10, -6, D:1) a +0 robe (18, -1, D:1) 3 boomerangs (31, -22, D:1) a +0 dagger (32, -22, D:1) a bat corpse (skeletalised by now) (43, -7, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (13, -8, D:2) a +0 dagger a hobgoblin corpse (17, 7, D:2) a +0 robe (30, -5, D:2) a +0 trident (42, -6, D:2) a +0 dagger (43, -6, D:2) a rat corpse (skeletalised by now)