Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1175620604055679607 22 Flamer the Conjurer (level 2, -1/19 HPs) Began as a Demonspawn Conjurer on Mar 4, 2025. Killed from afar by Sigmund (8 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:05:21 (535 turns). Flamer the Conjurer (Demonspawn Conjurer) Turns: 535, Time: 00:05:21 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 68% Magic: 1/5 EV: 11 Int: 18 God: Gold: 83 SH: 0 Dex: 11 Spells: 0/5 levels left rFire . . . e - +0 short sword (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: horns 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 short sword of venom (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} f - a potion of curing {unknown} h - a potion of resistance {unknown} Skills: + Level 1.9 Dodging + Level 1.9 Stealth + Level 2.0 Spellcasting + Level 4.7 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Call Imp Summ 2% N/A 26% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 19% 1 Call Canine Familiar Summ 1% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Summon Blazeheart Golem Fire/Summ 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History Casting: Call Imp (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Call Imp (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Your cerulean imp barely misses something. Something hits your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Call Imp (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Call Imp (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You swap places. You see here a murky inky potion. You swap places. You see here a murky inky potion. You swap places. Something hits you! You swap places. Your magical contamination has completely faded away. You see here a murky inky potion. You swap places. A magic dart appears from out of thin air! The magic dart hits your cerulean imp. A puff of flame appears from out of thin air! The puff of flame hits your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Terence the Veteran comes into view. He is wielding a +0 hand axe. Found a pearl ring. A puff of flame appears from out of thin air! The puff of flame hits you. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #@##.# #.##.# #.##.# #.##.# #=##.# #.##.# #.##.#### #@...ยง{.## ####.###.# #.# #.# #.# #.# #.# #.# #.# #.# #.###.# #.....# #######.# You could see Terence (asleep). Vanquished Creatures A ball python (D:1) 3 endoplasms (D:1) 4 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flamer the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 125 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 125 | D:1 | Reached XP level 2. HP: 12/19 MP: 1/5 279 | D:1 | Learned a level 2 spell: Searing Ray 283 | D:1 | Learned a level 2 spell: Call Imp 457 | D:2 | Noticed Sigmund 534 | D:2 | Noticed Terence 535 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms D:2: layout_loops_ring, hellmonk_ecumenical_altar_zigzags, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Melee: Dagger || 20 Unarmed || 2 Short sword || 13 Headbutt || 3 Cast: Magic Dart || 14 Call Imp || 4 Stab: Sleeping || 1 Armour: Robe || 53 Dodge: Dodged || 60