Flamer Level 1 of the Dungeon [Shop] Hal Fal's Jewellery Shoppe the maw talisman of Makhleb's Generosity {rElec rN+ Will- rCorr} (1097 gold) [maw talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. a ring of positive energy (200 gold) a ring of fire (250 gold) a ring of positive energy (200 gold) a dragon-blood talisman (600 gold) the amulet of Tycusol {Faith Slay+2 SInv} (596 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. a ring of willpower (250 gold) a ring of wizardry (300 gold) a +6 ring of strength (360 gold) the ring of Utaifryxt {Ice ^Contam Dex+3} (327 gold) [ring of ice] Ice: It enhances your ice magic. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. a +5 ring of evasion (360 gold) (0, 0, D:1) a ball python skeleton (1, 0, D:1) a hobgoblin skeleton (1, 9, D:1) a +0 dagger 5 stones a kobold skeleton (14, 14, D:1) a +0 spear (18, -2, D:1) a +0 pair of boots (24, -2, D:1) a +0 whip (33, 20, D:1) a bat skeleton (38, 3, D:1) a +0 short sword a kobold corpse (skeletalised by now) (39, 1, D:1) a bat corpse (skeletalised by now) (40, 11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (1, 17, D:2) a +0 club (2, 19, D:2) a +0 whip a kobold skeleton (5, -6, D:2) 5 stones (7, 21, D:2) a +0 robe (19, 6, D:2) a +0 club (19, 37, D:2) 3 stones (25, 33, D:2) a +0 dagger a kobold skeleton (25, 34, D:2) an adder skeleton (25, 35, D:2) a frilled lizard skeleton (26, 35, D:2) a bat skeleton (27, 34, D:2) a +0 dagger a goblin skeleton (31, 26, D:2) a bat corpse (skeletalised by now) (32, 29, D:2) a frilled lizard corpse (skeletalised by now) (45, 6, D:2) 3 stones (46, 21, D:2) a serpent talisman (47, 12, D:2) a +0 robe (49, 10, D:2) 7 stones (58, 6, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a book of Callings (8, 18, D:3) a scroll of noise (9, 1, D:3) a +0 short sword (11, 13, D:3) a +0 dagger (14, 5, D:3) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (14, 6, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (4, -7, D:4) a +0 club 5 stones a kobold corpse (skeletalised by now) (7, 15, D:4) a +1 dagger of speed a goblin skeleton (10, 25, D:4) a +0 pair of boots (11, 2, D:4) a +0 mace (13, 41, D:4) a +0 whip a +0 leather armour (27, 18, D:4) a +0 dagger a sewer (0, 0, Sewer) a +0 whip 5 stones (1, 0, Sewer) a +0 short sword 3 stones (5, -1, Sewer) a potion of cancellation (6, -1, Sewer) a potion of resistance