Flamers Level 1 of the Dungeon Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (10, 33, D:2) a +0 pair of gloves (19, 40, D:2) a frilled lizard skeleton (22, 1, D:2) a +0 long sword (34, 27, D:2) a +0 club (36, 25, D:2) a frilled lizard skeleton (37, 27, D:2) a quokka corpse (skeletalised by now) (38, 26, D:2) 6 stones (50, 8, D:2) a hobgoblin corpse (skeletalised by now) (50, 32, D:2) 4 poisoned darts (53, -6, D:2) a +0 short sword a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (13, -14, D:3) a +0 short sword (19, 16, D:3) an adder skeleton (23, 0, D:3) a bat corpse (skeletalised by now) (23, 19, D:3) a ball python skeleton (24, 19, D:3) an adder skeleton (26, 16, D:3) 7 stones (34, -4, D:3) a +0 short sword 7 poisoned darts a kobold skeleton (35, -3, D:3) a ball python skeleton (36, 6, D:3) a +0 heavy hand axe (42, 4, D:3) a +2 trident of venom a +0 leather armour an orc corpse (44, 18, D:3) the felid corpse of Flamers (48, 14, D:3) 2 javelins (53, 4, D:3) a bat skeleton (54, 3, D:3) a +0 short sword a stone (63, -24, D:3) 7 stones (66, -19, D:3) the +2 pair of gloves "Vuufoer" {rC- Slay+2 SInv} rC-: It makes you vulnerable to cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible.