Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 15148549608185208524 611 Flameseeker the Magician (level 7, -8/11 HPs) Began as a Grey Draconian Fire Elementalist on Nov 6, 2025. Was an Initiate of Beogh. Mangled by a gnoll ... wielding a +0 halberd (9 damage) ... on level 5 of the Dungeon. The game lasted 00:35:32 (4478 turns). Flameseeker the Magician (DrFE) Turns: 4478, Time: 00:35:33 Health: -8/11 AC: 0 Str: 10 XL: 7 Next: 20% Magic: 14/15 EV: 13 Int: 18 God: Beogh [......] Gold: 133 SH: 5 Dex: 17 Spells: 16/17 levels left rFire + + . A - melded +0 orcbow rCold . . . [offhand occupied] rNeg . . . (helmet unavailable) rPois x T - melded scarf {rC+ rF+} rElec . (gloves unavailable) rCorr . (boots unavailable) SInv . b - amulet of reflection Will ..... i - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.21/turn MPRegen 0.14/turn %: reflection @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, (mud breath), (mud-swimmer), (AC +6), (amphibious), small, unfitting armour, (cold-blooded), (armoured tail 1) a: Begin Untransformation, Renounce Religion You were on level 5 of the Dungeon. You worshipped Beogh. Beogh was noncommittal. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons d - a +0 whip e - a +0 trident l - a +0 giant spiked club n - a +0 club s - a +0 morningstar t - a +0 dagger w - a +0 trident y - a +0 short sword z - a +0 dagger A - a +0 orcbow (melded) B - a +0 dagger C - a +0 dagger D - a +0 hand axe X - a +0 club Z - a +0 short sword of protection Missiles c - 35 stones R - 6 poisoned darts Armour g - a +0 robe k - a +0 leather armour u - a +0 scale mail E - a +0 robe G - a +0 barding H - a +0 buckler I - a +0 leather armour K - a +0 ring mail L - a +0 scale mail P - the +0 robe of Inviolability {rPois Str+5 Dex-3 SInv} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. T - a scarf of resistance (melded) U - a +0 ring mail W - a +0 ring mail Jewellery b - an amulet of reflection (worn) i - a +6 ring of dexterity (worn) Wands F - a wand of roots (10) Scrolls j - 3 scrolls of identify {unknown} o - a scroll of fog p - a scroll of fear {unknown} r - 4 scrolls of teleportation {unknown} v - 2 scrolls of poison {unknown} M - a scroll of enchant weapon {unknown} Y - 2 scrolls of amnesia {unknown} Potions a - 2 potions of magic f - a potion of enlightenment {unknown} h - a potion of resistance {unknown} m - 2 potions of curing {unknown} q - 2 potions of moonshine {unknown} S - a potion of invisibility {unknown} Talismans x - a scarab talisman (active) J - an inkwell talisman Skills: * Level 2.4 Fighting - Level 1.8 Dodging - Level 1.8 Stealth - Level 5.5 Spellcasting - Level 1.0 Conjurations - Level 5.4 Fire Magic You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 48% 2d7 1% 2 Inner Flame Hex/Fire 14% N/A 3% 3 Volatile Blastmotes Fire/Tloc 28% 2d12 3% 3 Flame Wave Conj/Fire 16% 2d7 9% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari The Shining One Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((You can breathe torrents of mud.)) ((You are unimpeded by mud.)) ((Your dull grey scales are hard. (AC +6))) ((You are amphibious.)) You cannot fit into any form of body armour. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History The hound is moderately wounded. The foxfire hits the hound. The hound is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! You swap places. The foxfire hits the hound! The hound is almost dead. The foxfire hits the hound. You kill the hound! Beogh accepts your kill. Your Fighting skill increases to level 2! You swap places. You swap places. A gnoll comes into view. It is wielding a +0 club. The gnoll moves out of view. 3 gnolls come into view. A gnoll is wielding a +0 spear and quivering a throwing net. The gnoll shouts! x2 A gnoll comes into view. It is wielding a +0 flail. A gnoll comes into view. It is wielding a +0 whip. A gnoll comes into view. It is wielding a +2 halberd of venom. The gnoll moves out of view. Casting: Foxfire (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The gnoll shouts! You swap places. The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. You swap places. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You swap places. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.### #.......... #.# ##..<...... #.#######......... #.#.. ...##...... #.#.# ##.##...... #### #.#.#####....##### ... #.*............... #.#####.##.#....>##### #..j*B..##.#.....# #j#####.........## jj. #.#####..## .jj.. #.#####..# ......j #........## ##...#. #.#####†..# #j.... ..# #†..# ## ...... .# #...# #.# #####...###... You could see 2 gnolls and a friendly solar ember (minion). Vanquished Creatures Menkaure (D:4) A black bear (D:4) An ogre (D:4) A howler monkey (D:4) A hound (D:5) A jelly (D:5) 2 iguanas (D:4) 2 orc wizards (D:5) 6 adders A dart slug (D:2) A ribbon worm (D:2) 4 endoplasms 3 hobgoblins 9 jackals 11 orcs 3 quokkas 4 ball pythons 6 bats A frilled lizard (D:2) 7 goblins 6 kobolds 3 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flameseeker the Draconian Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 277 | D:1 | Reached XP level 2. HP: 16/20 MP: 0/5 589 | D:2 | Found a broken altar of Ashenzari. 866 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1172 | D:2 | Identified the +4 mace of Vanity {venom, rN+++ MP+4 Str-2 | Stlth-} 1797 | D:3 | Reached XP level 4. HP: 33/33 MP: 2/7 2038 | D:3 | Reached skill level 5 in Fire Magic 2051 | D:3 | Identified the +0 robe of Inviolability {rPois Str+5 Dex-3 | SInv} 2597 | D:3 | Found a faded altar of an unknown god. 2617 | D:4 | Noticed a black bear 2890 | D:4 | Reached XP level 5. HP: 38/38 MP: 6/12 3149 | D:4 | Killed a black bear 3305 | D:4 | Noticed Menkaure 3582 | D:4 | Killed Menkaure 3583 | D:4 | Reached XP level 6. HP: 45/45 MP: 8/17 3952 | D:4 | Reached skill level 5 in Spellcasting 4117 | D:5 | Entered Level 5 of the Dungeon 4205 | D:5 | Reached skill level 1 in Fighting 4205 | D:5 | Your scales start taking on a dull grey colour. 4205 | D:5 | Reached XP level 7. HP: 10/52 MP: 6/15 4261 | D:5 | Became a worshipper of Beogh the Shepherd 4324 | D:5 | Found a glowing golden altar of the Shining One. 4478 | D:5 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_rooms D:2: layout_basic, basic_altar D:3: layout_basic, shapermc_ecumenical_altar_mp_vishouse, kennysheep_generic_room_12 D:4: layout_basic, uniq_menkaure D:5: layout_loops_cross, overflow_temple_1_default, lemuel_crystal_altar, uniq_sigmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fire Magic | 4 5 | 5.4 Spellcasting | 4 5 | 5.5 Fighting | 1 2 | 2.4 Dodging | | 1.8 Stealth | | 1.8 Conjurations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Trident | 35 | | || 35 Tailslap | 2 | | || 2 Unarmed | | 38 | 1 || 39 Cast: Foxfire | 69 | 115 | 22 || 206 Invoke: Convert to Beogh | | | 1 || 1 Evoke: Wand | 1 | | || 1 Use: Scroll | 1 | | || 1 Potion | 1 | | || 1 Armour: Skin | 37 | 33 | 3 || 73 Dodge: Dodged | 28 | 80 | || 108 Block: Other | 10 | 36 | 2 || 48 Buckler | 12 | | || 12 Reflection | | 1 | || 1 Form: Scroll | | 2 | || 2 | | 1 | || 1 Scarab | | 1 | || 1