Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 9693927893337894177 7 Flameseeker the Magician (level 2, -1/21 HPs) Began as a Djinni Fire Elementalist on Nov 12, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (165 turns). Flameseeker the Magician (Djinni Fire Elementalist) Turns: 165, Time: 00:00:59 Health: -1/21 AC: 2 Str: 7 XL: 2 Next: 10% Gold: 14 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons c - a +0 short sword d - a +0 club Armour a - a +0 robe (worn) Potions b - a potion of magic {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Forgecraft + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 14% 3 d - Inner Flame Hex/Fire 12% N/A 14% 3 e - Flame Wave Conj/Fire 12% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat misses you. The jackal barely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The bat misses you. The jackal bites you. The jackal misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the bat but does no damage. The foxfire hits the bat. The bat is moderately wounded. The jackal barely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The bat closely misses you. x2; The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Your foxfire dissipates. The foxfire hits the bat but does no damage. The bat is moderately wounded. The bat closely misses you. The jackal misses you. The bat hits you but does no damage. The jackal completely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The bat barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the bat. You kill the bat! The jackal bites you. You die... ##.## #.#...# .# ##.## #### #.###.# .# ##..## ##...##. #.##.# .....# #....[#. #....# ###.... ........ ###..# # #.#. ....... #...# #########....... ####...# .##.....##......##...>..# ###..#.##......v@v.###....... #.#...#......h#v††...###### ###.#..##......!§..###.# #....### .......##...#.# ..#.## #...... #.#.#.# .#### .....#. #.#.#l# ## #### .....#. ... ..r .# #.<# ....... .#. .. ## ##.## You could see a jackal (ally target). Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) A bat (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) A jackal (D:1) A kobold (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flameseeker the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Flameseeker set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 157 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 165 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_rooms Skill XL: | | ---------------+-+----- Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Forgecraft | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Cast: Foxfire || 22 Armour: Robe || 6 Dodge: Dodged || 12