Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 3764403704400581692 176 Flameseeker the Magician (level 5, -1/8 HPs) Began as a Djinni Hedge Wizard on Nov 13, 2025. Slain by a hobgoblin (3 damage) ... on level 4 of the Dungeon. The game lasted 00:32:15 (3351 turns). Flameseeker the Magician (Djinni Hedge Wizard) Turns: 3351, Time: 00:32:16 Health: -1/8 AC: 0 Str: 11 XL: 5 Next: 86% Gold: 140 EV: 9 Int: 16 God: SH: 0 Dex: 12 rFire + . . e - melded +1 dagger (drain) rCold + . . (offhand unavailable) rNeg . . . b - melded +0 robe rPois ∞ c - melded +0 hat rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn %: infuse magic (-2 HP) @: yak-form, flying A: frigid aura, ice wizardry, flying, reduced hp, sickness immunity, large, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Begin Untransformation You were on level 4 of the Dungeon. You were an ice-encrusted yak. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 trident e - a +1 dagger of draining (melded) h - a +0 sling i - a +0 dagger j - a +0 dagger k - a +0 dagger Missiles l - 33 stones Armour b - a +0 robe (melded) c - a +0 hat (melded) g - a +0 scale mail Wands x - a wand of flame (7) Scrolls f - 5 scrolls of teleportation {unknown} m - a scroll of fog {unknown} o - a scroll of brand weapon {unknown} q - a scroll of poison {unknown} s - 2 scrolls of identify {unknown} t - a scroll of amnesia {unknown} u - a scroll of enchant armour {unknown} w - a scroll of acquirement {unknown} Potions n - a potion of haste p - a potion of cancellation {unknown} v - 2 potions of moonshine {unknown} Talismans r - an inkwell talisman y - a rimehorn talisman (active) Skills: * Level 1.2 Short Blades * Level 3.6 Armour - Level 3.0 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc 30% N/A 5% 2 c - Call Imp Summ 30% N/A 5% 2 d - Grave Claw Necr 30% 2d9 5% 2 e - Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 f - Summon Small Mammal Summ 60% N/A 3% 1 g - Construct Spike Laun Frge 30% 2d4 5% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 2 transporters Innate Abilities, Weirdness & Mutations You are an ice-encrusted yak. You freeze nearby walls in an area that expands as you fight. You can cast Ice magic more easily. You are flying. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History s - 2 scrolls labelled FAYN SAYSIWE (gained 1) There are no items here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Found 11 gold pieces. Found a stone staircase leading down. You now have 140 gold pieces (gained 11). Found 3 stones. The hobgoblin shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. A goblin comes into view. It is wielding a +0 short sword. The hobgoblin hits you. Okay, then. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Unknown command. Casting: Call Imp (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. Casting: Summon Small Mammal (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A bat appears in a puff of smoke. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... .....## .# ..#...## # ..##(... .......# ....... .#...#.... ..... .....###.. ... ...#†..#...# #.# #..#...# .g.######.### #......# #...........### ###....# #.....gY......# # #...## ....>..b......# . ...... ..............#. ............##...........# ..........# #............# ......##.## ##...........## ....... .####..........#.# ... ...........#..#### ..... ##.........#..# You could see a hobgoblin (ally target), a goblin and a friendly bat (summoned). Vanquished Creatures An iguana (D:4) A gnoll (D:2) 4 adders A shadow imp (D:4) 2 dart slugs (D:1) A ribbon worm (D:3) 5 endoplasms 6 orcs (D:4) A quokka (D:1) 4 ball pythons (D:1) 4 bats 4 giant cockroaches (D:1) 4 goblins 6 hobgoblins 6 kobolds 4 rats 54 creatures vanquished. Vanquished Creatures (collateral kills) 2 gnolls (D:2) A ribbon worm (D:4) 2 dart slugs An endoplasm (D:3) 2 hobgoblins 2 jackals (D:2) 2 orcs (D:4) 2 ball pythons 2 giant cockroaches 3 rats 19 creatures vanquished. Grand Total: 73 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flameseeker the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Flameseeker set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 126 | D:1 | Reached skill level 1 in Armour 126 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 364 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 364 | D:1 | Learned a level 1 spell: Summon Small Mammal 1419 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1906 | D:3 | Found a transporter. 1978 | D:3 | Found a transporter. 2647 | D:4 | Reached skill level 1 in Short Blades 2647 | D:4 | Reached XP level 5. HP: 20/35 MP: 0/0 2647 | D:4 | Learned a level 2 spell: Construct Spike Launcher 3351 | D:4 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_rooms D:2: layout_basic D:3: gammafunk_wand_slinger, layout_basic D:4: layout_cave_pools, hangedman_decor_slide_cut, minmay_misc_feat_alley Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 1 2 3 | 3.6 Dodging | 3 | 3.0 Short Blades | 1 | 1.2 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 28 | 8 || 36 Unarmed | | 3 || 3 Cast: Magic Dart | 47 | 24 || 71 Summon Small Mamm | 7 | 17 || 24 Call Imp | 6 | 14 || 20 Grave Claw | | 7 || 7 Construct Spike L | | 15 || 15 Mephitic Cloud | | 2 || 2 Blink | | 1 || 1 Use: Potion | | 2 || 2 Armour: Robe | 29 | 9 || 38 Skin | | 12 || 12 Dodge: Dodged | 25 | 24 || 49 Form: Scroll | | 1 || 1 Yak | | 1 || 1