Flameseeker Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (18, 38, D:1) a +0 flail (26, 14, D:1) a +0 club (40, 27, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (4, -9, D:2) a bat corpse (skeletalised by now) (11, 0, D:2) a rat skeleton (18, 8, D:2) a +0 pair of gloves (18, 20, D:2) a hobgoblin corpse (skeletalised by now) (21, -5, D:2) a +0 whip (27, -5, D:2) a +0 club (27, -2, D:2) a +0 ring mail (27, 6, D:2) a +0 club a +0 sling a goblin skeleton (29, 0, D:2) a +0 sling (29, 13, D:2) a frilled lizard skeleton (37, -12, D:2) a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (41, 21, D:2) a +0 cloak (45, -10, D:2) a +0 hammer (48, 14, D:2) a +0 whip Level 3 of the Dungeon (48, 8, D:3) a rat skeleton (48, 10, D:3) a rat skeleton Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the fortress talisman of Roleev {Dex+4} (4800 gold) [fortress talisman] Dex+4: It affects your dexterity (+4). the +1 leather armour "Waudecwa" {Int+4 Dex+4} (3080 gold) Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the air staff of the Lair of Beasts {rElec rN++ Int-3 Dex+2 Conj Air} (4600 gold) [staff of air] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the +3 whip of the Lair of Beasts {freeze, Will+} (3210 gold) Will+: It increases your willpower. It cannot be enchanted further. the blade talisman "Xonoci" {-Tele rElec rC+ Dex+4} (11760 gold) [blade talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). the +4 mace of Ynaixut {concuss, ^Drain rC+ Str+6 Dex+3} (5030 gold) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the earth staff of the Saviour {^Drain rElec Summ Air Earth} (4460 gold) [staff of earth] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the ring of Geegom {rCorr Int+3 Dex+6} (5490 gold) [ring of dexterity] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). the ring "Juosk" {Str+6 Dex+2 SInv} (5140 gold) [ring of strength] Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the +6 hand axe "Qiev" {vamp, rF++} (6350 gold) rF++: It greatly protects you from fire. It cannot be enchanted further. the granite talisman of Joy {Str+6 Dex-5} (6900 gold) [granite talisman] Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). the ring "Xubyfet" {Fly rF+} (3410 gold) [ring of protection from fire] Fly: It grants you flight. rF+: It protects you from fire. the amulet "Oxiladyrr" {Wildshape Fly} (3910 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Fly: It grants you flight. the ring of Deeq {rPois rF+} (3400 gold) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. the -1 cloak "Hiav" {Int+3} (1280 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +4 dagger "Kutup" {devious, rPois rN+++} (5420 gold) rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. the ring "Ebir" {AC+4 Int+2 Stlth+} (5000 gold) [ring of protection] AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. the ring of Iniat {^Drain Int-4 Dex+8 Slay+4} (4580 gold) [ring of slaying] ^Drain: It drains your maximum health when unequipped. Int-4: It affects your intelligence (-4). Dex+8: It affects your dexterity (+8). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the earth staff of Valiance {Int+5 Earth} (4250 gold) [staff of earth] Int+5: It affects your intelligence (+5). Earth: It increases the power of your Earth spells. the +2 cloak of Ruys {rElec rPois rN+} (3690 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (46, -24, D:4) an iguana corpse (skeletalised by now) Level 5 of the Dungeon (11, 16, D:5) a +0 short sword (16, 1, D:5) a +0 mace a +0 ring mail (16, 2, D:5) a +0 falchion of draining (17, 1, D:5) a +0 flail (19, 14, D:5) a +0 ring mail (23, 36, D:5) a +0 sling (45, -1, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (1, 6, D:6) a +0 leather armour (2, 8, D:6) 2 gold pieces