FlowNEOH Level 1 of the Dungeon [Shop] Carph's Jewellery Shop a ring of positive energy (unknown) (260 gold) a ring of see invisible (unknown) (195 gold) a scarab talisman (325 gold) a ring of ice (unknown) (325 gold) a +6 ring of strength (unknown) (468 gold) a +4 ring of protection (unknown) (468 gold) an amulet of guardian spirit (390 gold) an amulet of reflection (unknown) (390 gold) a rimehorn talisman (325 gold) (0, 0, D:1) a +0 dagger of electrocution 2 stones a kobold corpse (skeletalised by now) (11, -62, D:1) a quokka corpse (skeletalised by now) (11, -18, D:1) a ball python skeleton (12, -26, D:1) 8 stones (17, -48, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a frilled lizard skeleton (18, -48, D:1) a jackal corpse (skeletalised by now) (18, -33, D:1) a +0 pair of boots (23, -37, D:1) a +0 robe (26, -15, D:1) a +0 leather armour (28, -41, D:1) 6 stones (44, -14, D:1) a rat skeleton (45, -47, D:1) a frilled lizard corpse (skeletalised by now) (46, -60, D:1) a +0 club (46, -46, D:1) a +0 robe (58, -54, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (3, 6, D:2) a +0 club (13, 14, D:2) a +0 dagger (14, 14, D:2) a +0 short sword a frilled lizard corpse (skeletalised by now) (16, 4, D:2) 8 stones (20, 2, D:2) a +0 dagger 9 stones (20, 3, D:2) a rat skeleton (21, 3, D:2) an adder skeleton (21, 24, D:2) a quokka skeleton (30, 19, D:2) 6 stones (52, 21, D:2) a +0 club (59, 8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (60, 3, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) a potion of mutation (1, 1, D:3) a scroll of brand weapon (1, 2, D:3) a scroll of immolation (2, -3, D:3) a +0 whip a +0 whip an orc corpse (2, -2, D:3) a +0 trident a +0 scale mail a gnoll corpse (2, 0, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (3, 2, D:3) a scroll of amnesia (4, -5, D:3) an adder corpse (4, 0, D:3) a potion of haste