FlyingObject the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 3, D) a +3 tower shield (61, 0, D) a +4 hand axe of distortion (unseen) (61, 8, D) the +7 spear of Iqoi {flame, rF+ rCorr Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (61, 13, D) a wolf corpse (skeletalised by now) (61, 16, D) a +3 leather armour of fire resistance (61, 26, D) the ring "Hypoocw" {rPois rF+ AC+4} [ring of protection] AC+4: It affects your AC (+4). rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (62, 0, D) a +2 vampiric rapier (62, 1, D) the +5 whip of Chagrin {drain, rF+} rF+: It protects you from fire. (62, 8, D) a staff of death (62, 11, D) a +0 short sword a +0 robe (62, 12, D) a wolf corpse (skeletalised by now) (62, 17, D) the +0 fire dragon scales of Vlad {-Cast -Tele rPois rF++ rC- Str+5} Str+5: It affects your strength (+5). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. (62, 26, D) a wand of digging (7) (62, 27, D) 4 potions of haste (63, 0, D) a +1 chain mail of cold resistance (63, 12, D) a wolf corpse (skeletalised by now) (63, 17, D) a +3 ring mail of poison resistance (63, 26, D) a staff of cold (unseen) (63, 27, D) a +2 scale mail of positive energy (64, 17, D) a +0 halberd of venom (64, 26, D) a +2 chain mail of poison resistance (64, 27, D) a staff of earth (unseen) (65, 26, D) a +3 quarterstaff of draining (unseen) (67, 0, D) a +5 dagger of draining (unseen) (68, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 9, D) a staff of air (unseen) (70, 10, D) a +0 giant club an ogre corpse (71, 8, D) a +2 spectral quarterstaff (71, 11, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club (71, 17, D) a staff of earth (71, 26, D) +1 swamp dragon scales (71, 27, D) a +0 spectral quarterstaff (71, 30, D) a river rat corpse (72, 8, D) the staff of Crusades {^Drain rElec rPois Summ Tloc Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. Summ: It increases the power of your Summonings spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (72, 11, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (72, 16, D) the +0 pair of boots of Bynuowku {rN+ Will- Regen+} rN+: It protects you from negative energy. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. (72, 17, D) a +0 leather armour of poison resistance (72, 26, D) a +1 battleaxe of electrocution (72, 30, D) a basilisk corpse (72, 32, D) a bullfrog corpse (73, 16, D) the +0 pair of boots of the Three Orbs {rC- Regen+ rCorr Dex+5} Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (73, 26, D) a +4 heavy mace (73, 27, D) a +1 scimitar of protection (74, 3, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (75, 1, D) a +1 chain mail of fire resistance (75, 3, D) a +0 club an orc corpse (skeletalised by now)