Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2873140670843476446 5 FlyingObject the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Dec 3, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (140 turns). FlyingObject the Conjurer (Octopode Conjurer) Turns: 140, Time: 00:00:27 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 80% Magic: 2/3 EV: 12 Int: 20 God: Gold: 8 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Potions a - a potion of magic b - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations + Level 0.2 Translocations + Level 0.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your grab misses the jackal. The jackal misses you. You tentacle-slap the jackal. You grab the jackal. The jackal is lightly wounded. You constrict the jackal. The jackal misses you. You tentacle-slap the jackal. You squeeze the jackal. You kill the jackal! The jackal pauses to sniff the ground. The jackal barely misses you. You barely miss the jackal. You grab the jackal. Your squeeze misses the jackal. You constrict the jackal. The jackal bites you. You tentacle-slap the jackal but do no damage. You squeeze the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! The jackal bites you. You barely miss the jackal. Your grab misses the jackal. The jackal closely misses you. You closely miss the jackal. You grab the jackal. You constrict the jackal. The jackal misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You tentacle-slap the jackal but do no damage. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal but do no damage. The jackal is almost dead. You constrict the jackal. You kill the jackal! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal misses you. The jackal bites you. You die... ####### .......## ..h.....# ##. ...h..#h########... ###P# #@#.........# .. #...#.#.#.#.# # #...........# #...#.#.#.#.# #...........# #...#.#.#.#... #............. #.#.#.#.#.#... #.+........... You could see a jackal. Vanquished Creatures A hobgoblin (D:1) 3 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FlyingObject the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 140 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, serial_co_window_serial, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_b, co_window_corner_b, co_window_broadway_b, co_window_corner_b, co_window_of_opportunity_b, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_c Action || total ---------------------------++------- Melee: Unarmed || 12 Constrict || 3 Tentacles || 3 Cast: Magic Dart || 4 Armour: Skin || 8 Dodge: Dodged || 7