Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 17262641265741419798 53 FlyingObject the Conjurer (level 3, 0/17 (21) HPs) Began as an Octopode Conjurer on Dec 4, 2024. Slain by Terence ... wielding a +1 mace of draining (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (942 turns). FlyingObject the Conjurer (Octopode Conjurer) Turns: 942, Time: 00:01:16 HP: 0/17 (21) AC: 1 Str: 12 XL: 3 Next: 89% MP: 2/7 EV: 12 Int: 22 God: Gold: 105 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . e - +6 ring of strength rCorr + g - ring of resist corrosion SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Jewellery e - a +6 ring of strength (left tentacle) g - a ring of resist corrosion (right tentacle) Scrolls b - 2 scrolls of amnesia {unknown} d - a scroll of silence {unknown} l - a scroll of fog {unknown} Potions a - 2 potions of magic c - a potion of brilliance {unknown} f - a potion of heal wounds {unknown} h - a potion of might {unknown} i - a potion of berserk rage {unknown} j - a potion of mutation {unknown} k - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.7 Spellcasting * Level 4.5 Conjurations + Level 1.0 Translocations + Level 1.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 mace of draining and wearing a +0 scale mail (asleep, 100% to hit) The searing ray hits Terence. Terence is lightly wounded. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +1 mace of draining. You feel drained. You barely miss Terence. Your grab misses Terence. Terence is heavily wounded. Terence completely misses you. You tentacle-slap Terence but do no damage. Your grab misses Terence. Terence is heavily wounded. Terence closely misses you. You barely miss Terence. Your grab misses Terence. Terence is heavily wounded. Terence hits you with a +1 mace of draining! You feel drained. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of draining and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +1 mace of draining. * * * LOW HITPOINT WARNING * * * You feel drained. You die... Terence says, "Finally, peace and quiet." # #. #### # #.#######...# # ..#........ # ......... #### #...... #... ..... #... #@.## #... #@.# ##... ##.### #..[. #....# #.... . #....#### #.... #...#.......######.... #<.................. #...†..###.####...## ...................... ..........###..###....# You could see Terence. Vanquished Creatures A bombardier beetle (D:2) A ribbon worm (D:2) 2 bats (D:1) 2 endoplasms 2 goblins (D:1) 3 hobgoblins 2 jackals (D:1) 2 ball pythons (D:1) 4 kobolds 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FlyingObject the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 148 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 151 | D:1 | Learned a level 2 spell: Searing Ray 609 | D:2 | Noticed a bombardier beetle 613 | D:2 | Killed a bombardier beetle 614 | D:2 | Reached skill level 1 in Translocations 614 | D:2 | Reached skill level 1 in Alchemy 614 | D:2 | Reached XP level 3. HP: 18/21 MP: 1/6 935 | D:2 | Noticed Terence 942 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, minivault_14 D:2: layout_basic, minmay_tromino_v2, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.0 Alchemy | 1 | 1.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 12 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 31 Searing Ray || 4 Stab: Distracted || 1 Armour: Skin || 6 Dodge: Dodged || 8