Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10038729650356353374 47 FlyingObject the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Dec 11, 2024. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (1040 turns). FlyingObject the Conjurer (Octopode Conjurer) Turns: 1040, Time: 00:01:25 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 70% Magic: 2/6 EV: 12 Int: 22 God: Gold: 49 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-3 -> -5) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Scrolls b - a scroll of poison {unknown} c - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} g - a scroll of identify {unknown} Potions d - a potion of curing {unknown} f - a potion of cancellation {unknown} h - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations + Level 1.0 Translocations * Level 1.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund barely misses you. The searing ray hits Sigmund! Sigmund is heavily wounded. The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund gestures at you while chanting. You resist with significant effort. The searing ray hits Sigmund. Sigmund is almost dead. You finish channelling your searing ray. Sigmund closely misses you. The adder bites you but does no damage. The adder attacks as it pursues you! The adder bites you but does no damage. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You aren't carrying any items that you can evoke. Magic courses through your body. The adder bites you. x2 You are poisoned. The adder poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is almost dead. The searing ray hits something. (Press . to maintain the ray.) You feel sick. The adder misses you. Something barely misses you. The searing ray hits the adder! You kill the adder! You feel sick. Your Translocations skill increases to level 1! You feel sick. Something hits you! You die... ########## #..........# #.<>.......# #..........# #..........# #..........# #..........# .#######....†.....# ........†####@### .#######....#†####### ####..{....... ###..###... .....^ ##.##.## .... ####.. #.# .# .... .....# #$# . .... .....# #.. .. There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:2) 3 giant cockroaches 2 goblins (D:1) 5 hobgoblins (D:1) 2 jackals (D:2) 5 kobolds (D:1) 5 ball pythons (D:1) 4 bats 2 frilled lizards (D:1) 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FlyingObject the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 160 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 169 | D:1 | Learned a level 2 spell: Searing Ray 339 | D:1 | Reached skill level 1 in Alchemy 561 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 934 | D:2 | Noticed Sigmund 934 | D:2 | Found a faded altar of an unknown god. 1040 | D:2 | Reached skill level 1 in Translocations 1040 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic D:2: layout_rooms, serial_shops, shop, ebering_ecumenical_altar_sacrificial, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.6 Translocations | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 18 Constrict || 8 Tentacles || 6 Punch || 1 Cast: Magic Dart || 46 Searing Ray || 3 Use: Potion || 1 Armour: Skin || 18 Dodge: Dodged || 22