Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8777835991879049256 88 FlyingObject the Conjurer (level 4, -9/27 HPs) Began as an Octopode Conjurer on Dec 27, 2024. Killed from afar by Sigmund (12 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:20 (1286 turns). FlyingObject the Conjurer (Octopode Conjurer) Turns: 1286, Time: 00:01:21 Health: -9/27 AC: 1 Str: 6 XL: 4 Next: 53% Magic: 2/7 EV: 12 Int: 22 God: Gold: 87 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . h - +4 ring of slaying rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Jewellery h - a +4 ring of slaying (left tentacle) Scrolls b - a scroll of summoning {unknown} d - a scroll of identify {unknown} e - a scroll of torment {unknown} Potions a - a potion of magic c - a potion of enlightenment {unknown} f - a potion of curing {unknown} g - a potion of berserk rage {unknown} i - a potion of heal wounds {unknown} j - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting * Level 4.7 Conjurations + Level 1.2 Translocations * Level 2.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a robe. You see here a +0 robe. Found a dagger. Found a stone staircase leading down. j - a fuming puce potion There is a stone staircase leading down here. A ball python comes into view. The magic dart hits the ball python! You kill the ball python! Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund is nearby! The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Sigmund but does no damage. Sigmund is lightly wounded. Sigmund zaps a wand. The puff of flame hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund zaps a wand. The puff of flame hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (lightly wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund zaps a wand. The puff of flame hits you! You die... Sigmund begins carving another notch in his scythe. ... # #.# ####.# #. #.##.## ...... . .....# #.##.# .# # #..####.##.# .#.## #.......##.#..@....# #..###..##.#....#..# ..##.## #......†.#.#..# ..##.#####..#@##......# .# #.##...# #............ .# #.####.# ##?#.##.....# .# #.# #.# #.##.#.#.#.# .. #.# #.# #.###....#.# .# #.# #.# #.####.#.#.# .###.## #.# #..<.......# .##.(.###.# ######.#...##### ..........# #.#........ You could see Sigmund. Vanquished Creatures A bombardier beetle (D:2) An adder (D:2) A dart slug (D:2) 3 endoplasms 4 giant cockroaches 2 hobgoblins (D:1) 10 jackals 3 quokkas (D:1) 4 ball pythons A bat (D:1) A frilled lizard (D:2) 3 goblins (D:1) 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FlyingObject the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 182 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/5 192 | D:1 | Reached skill level 1 in Alchemy 234 | D:1 | Learned a level 2 spell: Searing Ray 617 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 825 | D:2 | Reached skill level 1 in Translocations 825 | D:2 | Reached XP level 4. HP: 17/27 MP: 1/7 1116 | D:2 | Noticed Sigmund 1286 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_rooms, st_stairs_3, minmay_octomino_j4 D:2: layout_loops_ring, grunt_ministairs_1, uniq_jessica, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 | 2.3 Translocations | 1 | 1.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 19 | 9 || 28 Constrict | 5 | 2 || 7 Tentacles | 4 | 2 || 6 Cast: Magic Dart | 35 | 22 || 57 Searing Ray | 1 | 1 || 2 Armour: Skin | 12 | 8 || 20 Dodge: Dodged | 25 | 10 || 35