Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1820856793176768199 35 FlyingObject the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on Dec 27, 2024. Slain by Terence ... wielding a +0 short sword (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:29 (966 turns). FlyingObject the Conjurer (Octopode Conjurer) Turns: 966, Time: 00:00:30 Health: -4/21 AC: 1 Str: 6 XL: 3 Next: 35% Magic: 0/6 EV: 12 Int: 22 God: Gold: 48 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Potions a - a potion of magic b - a potion of curing {unknown} c - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.4 Conjurations + Level 0.9 Translocations * Level 1.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the adder! The adder closely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You tentacle-slap the adder but do no damage. Your grab misses the adder. The adder is almost dead. The adder bites you. You tentacle-slap the adder. You grab the adder. The adder is almost dead. You constrict the adder. You kill the adder! You barely miss the rat. You grab the rat. You constrict the rat. You kill the rat! Terence bares his teeth. Terence hits you with a +0 short sword. Things that are here: a rat corpse; an adder corpse You completely miss Terence. Your grab misses Terence. Terence hits you with a +0 short sword! You barely miss Terence. You grab Terence. You constrict Terence. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You tentacle-slap Terence but do no damage. You squeeze Terence. Terence is lightly wounded. You constrict Terence, but do no damage. Terence closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (lightly wounded, constricted by you, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. You constrict Terence. Terence hits you with a +0 short sword! You die... Terence says, "And stay out!" # .# .#.# !... #.. #.. ###.# #..@# #@### #...# ###.# #.### # #...# .#.#####.# # #.....)..#### ## ............##### #. #.......###.....# ##. You could see Terence. Vanquished Creatures 2 adders (D:2) 2 ball pythons (D:1) 2 endoplasms (D:1) 2 giant cockroaches 2 goblins (D:1) A hobgoblin (D:2) 2 bats 3 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FlyingObject the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 167 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 170 | D:1 | Learned a level 2 spell: Searing Ray 290 | D:1 | Reached skill level 1 in Alchemy 955 | D:2 | Noticed Terence 959 | D:2 | Reached XP level 3. HP: 20/21 MP: 0/6 966 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_basic D:2: layout_rooms, shapermc_ecumenical_altar_pompeii, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.6 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 4.4 Translocations | | 0.9 Action || total ---------------------------++------- Melee: Unarmed || 9 Tentacles || 3 Constrict || 4 Cast: Magic Dart || 28 Armour: Skin || 7 Dodge: Dodged || 5