FlyingObject Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 18, D:1) 7 stones (7, -28, D:1) a +0 dagger 3 stones (7, 2, D:1) a +0 club (14, 7, D:1) a +0 dagger (16, -25, D:1) a ball python corpse (skeletalised by now) (24, 8, D:1) a +0 club 5 stones a +0 club a kobold skeleton (30, 12, D:1) a +0 robe (35, -1, D:1) 7 stones (37, -26, D:1) a +0 pair of gloves (38, -22, D:1) a +0 whip (41, -8, D:1) a ball python skeleton (47, -2, D:1) a frilled lizard skeleton (48, -4, D:1) a hobgoblin skeleton (48, 18, D:1) a bat skeleton (52, 14, D:1) a +0 dagger (56, -12, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (1, -27, D:2) 4 poisoned darts (6, 11, D:2) a +0 rapier (8, -3, D:2) a +0 plate armour (9, -7, D:2) a +0 whip a stone a +0 ring mail a kobold corpse (skeletalised by now) (12, -6, D:2) a +0 club a quokka corpse (skeletalised by now) a goblin corpse (skeletalised by now) (15, -6, D:2) a +0 morningstar (32, -6, D:2) a +0 dagger (33, -9, D:2) 8 stones (35, -12, D:2) a +0 pair of boots (35, -3, D:2) a bat corpse (skeletalised by now) (39, -2, D:2) a +0 club (42, -20, D:2) a hobgoblin corpse (skeletalised by now) (43, -6, D:2) a +0 dagger a goblin skeleton (44, -12, D:2) a ball python skeleton (44, 1, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (2, -19, D:3) a book of Geomancy (3, -5, D:3) 8 stones (10, -33, D:3) a scroll of identify (13, -27, D:3) a +0 dagger a goblin corpse (15, -8, D:3) a +0 dagger 4 stones (16, 13, D:3) the +1 robe of the Devil {-Tele rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. (17, -30, D:3) 2 curare-tipped darts (17, -18, D:3) a bat corpse (20, 11, D:3) 6 stones (29, -32, D:3) 10 gold pieces (32, 13, D:3) a +0 flail a +0 scale mail the human corpse of Terence (skeletalised by now) (38, -28, D:3) a +0 whip (39, -39, D:3) 8 gold pieces (40, -16, D:3) 16 gold pieces (50, -33, D:3) 10 gold pieces a sewer (0, 0, Sewer) a potion of curing (1, 0, Sewer) 23 gold pieces (4, -25, Sewer) a +0 club a +0 whip 3 stones (4, -24, Sewer) a +0 dagger 5 stones a kobold corpse (5, -26, Sewer) a +0 short sword a jackal corpse (6, -27, Sewer) a jackal corpse