Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12371731908687471351 114 FlyingObject the Conjurer (level 4, -7/27 HPs) Began as an Octopode Conjurer on Dec 30, 2024. Mangled by a crocodile (17 damage) ... in a sewer. The game lasted 00:03:38 (2666 turns). FlyingObject the Conjurer (Octopode Conjurer) Turns: 2666, Time: 00:03:38 Health: -7/27 AC: 1 Str: 6 XL: 4 Next: 98% Magic: 3/7 EV: 12 Int: 28 God: Gold: 124 SH: 5 Dex: 10 Spells: 1/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . p - amulet of reflection rElec . b - +6 ring of intelligence rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: reflection @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 124 gold pieces. Inventory: Jewellery b - a +6 ring of intelligence (left tentacle) p - an amulet of reflection (around mantle) Scrolls c - a scroll of vulnerability {unknown} d - 9 scrolls of identify {unknown} f - a scroll of acquirement {unknown} h - a scroll of brand weapon {unknown} k - a scroll of poison {unknown} m - 2 scrolls of teleportation {unknown} n - a scroll of fear {unknown} o - a scroll of immolation {unknown} q - a scroll of enchant armour {unknown} Potions e - 3 potions of heal wounds {unknown} g - 2 potions of might {unknown} i - 3 potions of brilliance {unknown} j - a potion of haste {unknown} l - a potion of mutation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting * Level 4.8 Conjurations + Level 1.4 Translocations * Level 2.5 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 68% 2d10 3% 1 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Confusing Touch Hex 3% N/A 26% 3 Dispel Undead Necr 3% 3d7 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (heavily wounded, 74% to hit) The searing ray hits the crocodile. The crocodile is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the crocodile. Without enough magic to sustain it, your searing ray dissipates. The crocodile closely misses you. Magic courses through your body. The crocodile bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded, 74% to hit) The searing ray hits the crocodile! The crocodile is almost dead. (Press . to maintain the ray.) The crocodile bites you! Ouch! That really hurt! The crocodile drags you backwards! Floosh! You block the crocodile's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead, 74% to hit) The searing ray hits the crocodile but does no damage. The crocodile is almost dead. (Press . to maintain the ray.) The crocodile bites you! Ouch! That really hurt! You die... #.~~~~## #...#.~.# #..###~~## #.~. #...# #.~# ##~.# #.. #..# #. #..# ##~~# #.@.# #.l## #...# .....## #~...~# ##.~~## #~~. ~#.# !$#. You could see a crocodile. Vanquished Creatures Terence (D:3) 2 adders A river rat (D:3) A ribbon worm (D:3) A dart slug (D:2) An orc (D:3) 7 endoplasms 2 giant cockroaches 5 goblins 5 hobgoblins 3 jackals (Sewer) 2 quokkas (D:2) 5 ball pythons 4 bats 2 frilled lizards 11 kobolds 2 rats 55 creatures vanquished. Vanquished Creatures (others) A fulminant prism (Sewer) 1 creature vanquished. Grand Total: 56 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FlyingObject the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 277 | D:1 | Reached XP level 2. HP: 16/17 MP: 0/5 476 | D:1 | Reached skill level 1 in Alchemy 618 | D:1 | Learned a level 2 spell: Searing Ray 1210 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1593 | D:2 | Reached skill level 1 in Translocations 2215 | D:3 | Identified the +1 robe of the Devil {-Tele rC+ SInv} 2227 | D:3 | Noticed Terence 2236 | D:3 | Killed Terence 2237 | D:3 | Reached XP level 4. HP: 18/27 MP: 1/7 2412 | D:3 | Found a faded altar of an unknown god. 2491 | D:3 | Found a glowing drain. 2502 | Sewer | Entered a sewer 2646 | Sewer | Noticed a crocodile 2653 | Sewer | Learned a level 4 spell: Fulminant Prism 2666 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_basic, kennysheep_boxes D:2: minmay_general_purpose_star, layout_loops_ring, minmay_misc_feat_diagonals D:3: layout_basic, cheibrodos_sewer_entry_sluice, shapermc_ecumenical_altar_acropolis, minmay_quantized, uniq_jessica, uniq_terence, uniq_crazy_yiuf_cottage Sewer: sewer_the_crocodile Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 | 2.5 Translocations | 1 | 1.4 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | 15 || 29 Constrict | 8 | 5 || 13 Tentacles | 4 | 5 || 9 Cast: Magic Dart | 67 | 11 || 78 Searing Ray | 2 | 6 || 8 Fulminant Prism | | 1 || 1 Use: Potion | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Skin | 4 | 10 || 14 Dodge: Dodged | 12 | 7 || 19 Block: Other | | 2 || 2