Dungeon Crawl Stone Soup version 0.33-a0-853-g30d10493ae (webtiles) character file. Game seed: 2943593236111641415 374 FlyingObject the Conjurer (level 6, -4/36 HPs) Began as an Octopode Conjurer on Feb 10, 2025. Slain by an ice beast (12 damage) ... on level 4 of the Dungeon. The game lasted 00:03:17 (3251 turns). FlyingObject the Conjurer (Octopode Conjurer) Turns: 3251, Time: 00:03:18 Health: -4/36 AC: 5 Str: 7 XL: 6 Next: 72% Magic: 7/10 EV: 12 Int: 22 God: Gold: 125 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . l - +0 hat rPois . (no amulet) rElec . m - +4 ring of protection rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 125 gold pieces. Inventory: Armour l - a +0 hat (worn) Jewellery m - a +4 ring of protection (worn) n - a ring of wizardry Scrolls b - a scroll of fear {unknown} d - a scroll of vulnerability {unknown} e - 2 scrolls of identify {unknown} f - a scroll of revelation {unknown} h - 2 scrolls of blinking {unknown} i - a scroll of teleportation {unknown} k - 2 scrolls of acquirement {unknown} o - a scroll of fog {unknown} Potions c - a potion of enlightenment {unknown} g - a potion of resistance {unknown} j - a potion of curing {unknown} p - a potion of invisibility {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.3 Spellcasting * Level 5.8 Conjurations + Level 2.6 Translocations + Level 3.0 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 12% 1 Call Imp Summ 6% N/A 19% 2 Fulminant Prism Conj/Alch 11% 3d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Call Canine Familiar Summ 3% N/A 36% 3 Vampiric Draining Necr 3% 2d6 36% 3 Eringya's Surprising Cr Summ 3% N/A 77% 4 Nazja's Percussive Temp Frge 1% 4d4 98% 5 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 ! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is heavily wounded. The ice beast hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The ice beast hits you. The ice beast freezes you. Magic courses through your body. The ice beast hits you. The ice beast freezes you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The orc throws a boomerang. The boomerang closely misses you. The ice beast hits you. The ice beast freezes you. * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #....# #.......#[. #..#.# #.......[.. ###.>#.####.......... ...#....#..##........... .......>.#.............. ....##................. . ##...##............ ..##.#...##............. ......Y@....#.#......... #.....##.####.##.....# ##.... .... ... .###.# ##... ..........# #..# .....o. .... ....... ### ....... ....### You could see an ice beast and an orc. Vanquished Creatures Eustachio (D:4) A phantom (D:4) A bombardier beetle (D:3) An orc wizard (D:4) 6 adders 2 dart slugs 5 orcs 5 endoplasms 3 giant cockroaches 2 goblins (D:2) 5 hobgoblins 2 jackals (D:2) 3 quokkas 5 ball pythons 3 bats 3 frilled lizards 5 kobolds 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FlyingObject the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 661 | D:2 | Reached XP level 2. HP: 17/17 MP: 3/5 747 | D:2 | Reached skill level 1 in Alchemy 884 | D:2 | Reached skill level 1 in Translocations 884 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1541 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/7 1800 | D:2 | Learned a level 2 spell: Searing Ray 1864 | D:3 | Found a faded altar of an unknown god. 2333 | D:3 | Found Istanit's Distillery. 2581 | D:3 | Reached XP level 5. HP: 31/31 MP: 6/9 2811 | D:4 | Reached skill level 5 in Conjurations 3062 | D:4 | Noticed Eustachio 3112 | D:4 | Killed Eustachio 3113 | D:4 | Reached XP level 6. HP: 35/36 MP: 5/10 3238 | D:4 | Noticed an ice beast 3251 | D:4 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring, minmay_fountain_box D:2: layout_loops_ring D:3: layout_basic, serial_shops, nicolae_shop_window_shopping, chequers_ecumenical_altar_island, chequers_serial_rivers_large_b D:4: layout_rooms, nicolae_gozag_zags_fifth_avenue, mainiacjoe_overflow_small_starburst, gammafunk_ghost_smash, uniq_eustachio Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Alchemy | 1 2 3 | 3.0 Translocations | 1 2 | 2.6 Conjurations | 5 | 5.8 Spellcasting | 3 | 3.3 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | 12 || 20 Constrict | 2 | 6 || 8 Tentacles | 2 | 1 || 3 Cast: Magic Dart | 53 | 58 || 111 Searing Ray | | 9 || 9 Use: Potion | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Skin | 7 | 15 || 22 Dodge: Dodged | 6 | 15 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3251 | 3098 | 153 | 96 | 2686 | 4 | 812.8 | Dungeon | 3251 | 3098 | 153 | 96 | 2686 | 4 | 812.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1177 daAuts D:3: 1055 daAuts D:1: 659 daAuts D:4: 358 daAuts