Dungeon Crawl Stone Soup version 0.33-a0-853-g30d10493ae (webtiles) character file. Game seed: 6755990410447121298 1047 FlyingObject the Conjurer (level 8, -6/46 HPs) Began as an Octopode Conjurer on Feb 10, 2025. Was an Initiate of Vehumet. Mangled by a wyvern zombie (14 damage) ... on level 6 of the Dungeon. The game lasted 00:07:06 (5621 turns). FlyingObject the Conjurer (Octopode Conjurer) Turns: 5621, Time: 00:07:07 Health: -6/46 AC: 1 Str: 6 XL: 8 Next: 25% Magic: 2/13 EV: 12 Int: 29 God: Vehumet [......] Gold: 253 SH: 0 Dex: 10 Spells: 3/14 levels left rFire . . . s - +2 dagger (elec) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . r - +6 ring of intelligence rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 253 gold pieces. Inventory: Hand Weapons s - a +2 dagger of electrocution (weapon) Armour u - a +0 buckler Jewellery p - an amulet of guardian spirit r - a +6 ring of intelligence (worn) Wands v - a wand of digging (6) Scrolls c - 2 scrolls of teleportation {unknown} d - 6 scrolls of identify {unknown} e - 3 scrolls of brand weapon {unknown} f - a scroll of enchant armour {unknown} g - a scroll of summoning {unknown} h - a scroll of fog {unknown} i - 2 scrolls of fear {unknown} l - a scroll of poison {unknown} n - a scroll of immolation {unknown} t - 2 scrolls of blinking {unknown} Potions a - a potion of magic b - 6 potions of curing {unknown} j - a potion of heal wounds {unknown} k - a potion of lignification {unknown} m - 3 potions of haste {unknown} o - 2 potions of attraction {unknown} q - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 1.2 Shields + Level 3.9 Spellcasting * Level 6.7 Conjurations + Level 3.4 Translocations + Level 3.1 Fire Magic + Level 3.7 Alchemy + Level 1.2 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d11 8% 4 d - Iskenderun's Mystic Conj/Tloc 35% 2d8 (+2d4 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 20% N/A 7% 1 Call Imp Summ 10% N/A 11% 2 Call Canine Familiar Summ 5% N/A 22% 3 Fireball Conj/Fire 17% 3d9 26% 5 Cause Fear Hex 2% N/A 56% 4 Eringya's Surprising Cr Summ 5% N/A 56% 4 Dragon's Call Summ 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:3 ( Portals: Sewer: D:6 Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here an adder corpse. The water moccasin zombie bites you. The white imp grinds its teeth. The water moccasin zombie bites you. The water moccasin zombie attacks as it pursues you! The water moccasin zombie completely misses you. The white imp lashes its tail. The water moccasin zombie closely misses you. The water moccasin zombie attacks as it pursues you! The water moccasin zombie barely misses you. There is a glowing drain here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (heavily damaged, 82% to hit) You focus your ray upon the water moccasin zombie. The searing ray hits the water moccasin zombie. The water moccasin zombie is severely damaged. The searing ray hits the white imp. You kill the white imp! Vehumet accepts your kill. (Press . to maintain the ray.) The water moccasin zombie bites you! * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin zombie! The water moccasin zombie is almost destroyed. The searing ray hits the wyvern zombie! The wyvern zombie is moderately damaged. The water moccasin zombie closely misses you. Unknown command. The searing ray hits the water moccasin zombie! You destroy the water moccasin zombie! Vehumet accepts your kill. The searing ray hits the wyvern zombie. The wyvern zombie is heavily damaged. You stop channelling your searing ray. The wyvern zombie bites you! You die... #.# ##.####.#.# .. #........# ######.####### #........ #.#########.. #.###........ ###......###.. #~#........... #@####.#...... #Z####.##.♣♣♣♣ #Z##...# ♣.♣ #~##.##♣ Z..♣ #~##$#♣♣.♣ ♣♣ # #Z##.5..♣♣.. ###.# #†##.#....._ ......#Z##.Z..♣♣.. #..Z.5Z.♣.♣ You could see 2 bullfrog zombies, a wyvern zombie and a howler monkey zombie. Vanquished Creatures Grinder (D:3) An ice beast (D:6) An ogre (D:5) A phantom (D:5) A bullfrog (D:5) A scorpion (D:4) A water moccasin zombie (D:6) A jelly (D:5) A bombardier beetle (D:3) 3 hounds Terence (D:3) Jessica (D:3) An iguana (D:5) An orc wizard (D:5) 3 adders A gnoll (D:2) A shadow imp (D:5) A white imp (D:6) 2 ufetubi (D:5) 2 ribbon worms (D:3) 3 dart slugs 6 orcs 11 endoplasms 5 giant cockroaches 13 hobgoblins 6 jackals 4 quokkas 10 ball pythons 5 bats 5 frilled lizards 9 goblins 5 kobolds 2 rats 110 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FlyingObject the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 210 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 320 | D:1 | Learned a level 2 spell: Searing Ray 378 | D:1 | Found a faded altar of an unknown god. 742 | D:1 | Reached skill level 1 in Alchemy 848 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1586 | D:2 | Reached skill level 1 in Translocations 1958 | D:2 | Reached XP level 4. HP: 17/27 MP: 3/7 2167 | D:2 | Found a runed translucent door. 2168 | D:2 | Noticed Crazy Yiuf 2374 | D:3 | Found a hide-covered altar of Uskayaw. 2406 | D:3 | Reached skill level 1 in Fire Magic 2446 | D:3 | Found Hizenat's Antique Weapon Shop. 2662 | D:3 | Reached XP level 5. HP: 31/31 MP: 2/8 2850 | D:3 | Noticed Jessica 2855 | D:3 | Killed Jessica 2856 | D:3 | Reached skill level 5 in Conjurations 3144 | D:3 | Noticed Terence 3148 | D:3 | Killed Terence 3200 | D:3 | Found a blossoming altar of Fedhas. 3215 | D:3 | Noticed Grinder 3222 | D:3 | Learned a level 4 spell: Fulminant Prism 3226 | D:3 | Paralysed by Grinder for 4 turns 3243 | D:3 | Killed Grinder 3244 | D:3 | Reached XP level 6. HP: 13/36 MP: 1/10 3705 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3772 | D:4 | Reached XP level 7. HP: 26/41 MP: 2/11 4393 | D:4 | Found a shimmering blue altar of Sif Muna. 4422 | D:5 | Entered Level 5 of the Dungeon 4538 | D:5 | Reached skill level 6 in Conjurations 5315 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 5325 | D:5 | Reached XP level 8. HP: 46/46 MP: 5/13 5521 | D:6 | Found a staircase to the Ecumenical Temple. 5532 | Temple | Entered the Ecumenical Temple 5552 | Temple | Became a worshipper of Vehumet 5577 | D:6 | Reached skill level 1 in Shields 5577 | D:6 | Reached skill level 1 in Evocations 5601 | D:6 | Found a basalt altar of Yredelemnul. 5610 | D:6 | Found a glowing drain. 5621 | D:6 | Mangled by a wyvern zombie Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_corners, shapermc_ecumenical_altar_acropolis D:2: layout_loops_ring, minmay_misc_feat_secret_circle, minmay_joined_circles, uniq_crazy_yiuf_cottage D:3: minmay_evil_eye, layout_basic, mainiacjoe_overflow_six_doors_small, lemuel_crystal_altar, serial_shops, shop, nicolae_titane, uniq_terence, uniq_grinder, uniq_jessica D:4: layout_rooms, led_sif_pool, chequers_serial_rivers_small_3 D:5: layout_rooms, mainiacjoe_overflow_paths D:6: layout_loops_ring, nicolae_yredelemnul_corpse_copse, minmay_temple_entry_drinking_statues, portal_sewer_entry_d, kennysheep_generic_room_6 Temple: compressed_dpeg_circular_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Alchemy | 1 2 3 | 3.7 Translocations | 1 2 3 | 3.4 Fire Magic | 1 2 3 | 3.1 Conjurations | 5 6 | 6.7 Spellcasting | 3 | 3.9 Shields | 1 | 1.2 Evocations | 1 | 1.2 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | 22 | || 27 Constrict | 3 | 10 | 3 || 16 Tentacles | 2 | 9 | 4 || 15 Punch | | 1 | || 1 Dagger | | | 18 || 18 Cast: Magic Dart | 54 | 43 | 35 || 132 Searing Ray | 4 | 11 | 12 || 27 Fulminant Prism | | 2 | 5 || 7 Stab: Sleeping | | 1 | || 1 Armour: Skin | 7 | 9 | 31 || 47 Dodge: Dodged | 5 | 12 | 29 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5618 | 5384 | 234 | 6 | 4809 | 7 | 802.6 | Dungeon | 5578 | 5382 | 196 | 6 | 4809 | 6 | 929.7 | Temple | 40 | 2 | 38 | 0 | 0 | 1 | 40.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1362 daAuts D:1: 1178 daAuts D:2: 1164 daAuts D:5: 1082 daAuts D:4: 714 daAuts D:6: 75 daAuts Temple: 40 daAuts