Dungeon Crawl Stone Soup version 0.33-a0-1101-g285c9414cd (webtiles) character file. Game seed: 16778160886000547231 1421 FlyingObject the Conjurer (level 8, -8/46 HPs) Began as an Octopode Conjurer on Mar 18, 2025. Shot with an arrow by a centaur (10 damage) ... on level 5 of the Dungeon. The game lasted 00:10:18 (6217 turns). FlyingObject the Conjurer (Octopode Conjurer) Turns: 6217, Time: 00:10:19 Health: -8/46 AC: 1 Str: 13 XL: 8 Next: 72% Magic: 9/14 EV: 11 Int: 27 God: Gold: 348 SH: 0 Dex: 6 Spells: 4/15 levels left rFire . . . m - +6 orcbow "Zuep" {flame, rElec rN+ Int+5 Dex-4} rCold . . . [offhand occupied] rNeg + . . (no helmet) rPois + (no amulet) rElec + e - +6 ring of strength rCorr . k - ring of poison resistance SInv . p - ring of wizardry Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 348 gold pieces. Inventory: Hand Weapons a - the +6 long sword of Guilt {heavy, ^Drain ^Fragile rC+ Dex+4} (You found it in a sewer) ^Drain: It drains your maximum health when unequipped. ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). m - the +6 orcbow "Zuep" (weapon) {flame, rElec rN+ Int+5 Dex-4} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). Armour h - a +0 buckler Jewellery e - a +6 ring of strength (worn) k - a ring of poison resistance (worn) p - a ring of wizardry (worn) r - the ring "Exkudus" {rF+ Stlth+} (You took it off a kobold on level 5 of the Dungeon) [ring of protection from fire] rF+: It protects you from fire. Stlth+: It makes you more stealthy. Wands o - a wand of roots (14) Scrolls b - 3 scrolls of identify f - 4 scrolls of blinking g - a scroll of fear i - a scroll of enchant weapon {unknown} j - 3 scrolls of teleportation n - a scroll of silence {unknown} Potions c - 3 potions of curing d - 2 potions of heal wounds l - a potion of attraction {unknown} q - a potion of mutation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.7 Shields + Level 4.3 Spellcasting * Level 7.3 Conjurations + Level 3.9 Translocations + Level 4.3 Alchemy + Level 1.3 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 2% 4 d - Iskenderun's Mystic Conj/Tloc 36% 2d9 (+2d4 3% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 27% N/A 1% 3 Dispersal Tloc 13% N/A 65% 6 Gell's Gavotte Tloc 13% 2d(17-25) 65% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Sewer (visited) Altars: Ashenzari Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Wu Jian Xom Yredelemnul The Shining One Annotations: D:4 3 runed translucent doors, mmoncure's ghost, novice DEHu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +0 dagger; a +0 ring mail; an orc corpse Items here: )) [ ††. Things that are here: a +0 club; an orc corpse You now have 348 gold pieces (gained 1). A centaur comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (asleep, 100% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! Unknown command. The searing ray hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you. The searing ray hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is almost dead. You finish channelling your searing ray. The centaur shoots an arrow. The arrow hits you! You die... #. #. #. #. ## ###################### #....@................ ###.################## c. ##. ## #####.. #<..... ####### You could see a centaur. Vanquished Creatures A black bear (D:4) A phantom (D:5) A kobold brigand (D:5) 2 bullfrogs (Sewer) 2 scorpions 4 wights (D:4) A bombardier beetle (D:5) An orc priest (D:5) A hound (D:5) 2 jellies 2 iguanas A sleepcap (D:5) An orc wizard (D:5) 9 adders 17 gnolls A shadow imp (D:4) A white imp (D:5) 6 ufetubi 6 dart slugs 2 ribbon worms 6 orcs 16 ball pythons A bat zombie (D:4) 21 endoplasms 15 giant cockroaches 8 hobgoblins 6 jackals 23 kobolds 2 quokkas 2 bats 18 frilled lizards 2 frilled lizard zombies (D:4) 12 goblins A rat (D:1) 195 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FlyingObject the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 305 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 308 | D:1 | Learned a level 2 spell: Searing Ray 977 | D:2 | Reached skill level 1 in Alchemy 1010 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1180 | D:2 | Reached skill level 1 in Translocations 1666 | D:3 | Reached XP level 4. HP: 21/27 MP: 3/7 1798 | D:3 | Reached skill level 1 in Shields 1800 | D:3 | HP: 1/27 [gnoll/sling bullet (5)] 1805 | D:3 | Reached XP level 5. HP: 12/31 MP: 3/8 1940 | D:3 | Reached skill level 5 in Conjurations 2779 | D:4 | Found a glowing drain. 2826 | Sewer | Entered a sewer 3035 | Sewer | Reached XP level 6. HP: 33/36 MP: 3/10 3866 | Sewer | Identified the +6 long sword of Guilt {heavy, ^Drain | ^Fragile rC+ Dex+4} 3898 | D:4 | Found a runed translucent gate. 3898 | D:4 | Found a runed translucent gate. 3899 | D:4 | Found a runed translucent gate. 3904 | D:4 | Noticed mmoncure's ghost (novice DEHu) 3919 | D:4 | Reached XP level 7. HP: 39/41 MP: 7/11 4279 | D:4 | Reached skill level 6 in Conjurations 4513 | D:4 | Identified the +6 orcbow "Zuep" {flame, rElec rN+ Int+5 | Dex-4} 4628 | D:4 | Reached XP level 8. HP: 46/46 MP: 3/13 4698 | D:4 | Found a staircase to the Ecumenical Temple. 4707 | Temple | Entered the Ecumenical Temple 4764 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 5174 | D:5 | Entered Level 5 of the Dungeon 5302 | D:5 | Learned a level 4 spell: Fulminant Prism 5307 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 5718 | D:5 | Identified the ring "Exkudus" {rF+ Stlth+} 5778 | D:5 | Reached skill level 7 in Conjurations 6057 | D:5 | Reached skill level 1 in Evocations 6216 | D:5 | HP: 2/46 [centaur/arrow (13)] 6217 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e, feat_on_display, hangedman_decor_growths D:2: layout_loops_ring, minmay_misc_feat_alley, grunt_decor_one_mirror, nrook_uturn D:3: layout_basic D:4: cheibrodos_greedy_goblins, layout_basic, lemuel_zombie_altar_kikubaaqudgha, minmay_temple_entry_poolview, ebering_ghost_rock_garden, gup_sewer_entry_glass D:5: kennysheep_kobold_camp, layout_basic Temple: nicolae_temple_slightly_damp_pantheon Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Alchemy | 1 2 3 4 | 4.3 Translocations | 1 2 3 | 3.9 Shields | 1 2 3 | 3.7 Conjurations | 5 6 7 | 7.3 Spellcasting | 3 4 | 4.3 Evocations | 1 | 1.3 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 13 | 11 | 1 || 25 Constrict | 4 | 5 | || 9 Tentacles | 4 | 6 | || 10 Punch | 1 | | || 1 Fire: Orcbow | | | 35 || 35 Cast: Magic Dart | 48 | 120 | 86 || 254 Searing Ray | 4 | 11 | 25 || 40 Evoke: Wand | | | 1 || 1 Use: Potion | | 2 | || 2 Scroll | | 4 | || 4 Stab: Sleeping | | 1 | || 1 Armour: Skin | 4 | 17 | 44 || 65 Dodge: Dodged | 5 | 12 | 53 || 70 Block: Buckler | | 4 | 5 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6230 | 6149 | 81 | 40 | 5333 | 7 | 890.0 | Dungeon | 5166 | 5085 | 81 | 36 | 4438 | 5 | 1033.2 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Sewer | 1062 | 1062 | 0 | 4 | 895 | 1 | 1062.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1342 daAuts D:3: 1148 daAuts Sewer: 1062 daAuts D:5: 1051 daAuts D:2: 981 daAuts D:1: 643 daAuts Temple: 1 daAuts