FlyingObject the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 1, D) a staff of cold (unseen) (37, 1, D) a +1 falchion of holy wrath (unseen) (38, 0, D) a +3 leather armour of fire resistance (38, 1, D) a +0 war axe of electrocution (unseen) (39, 0, D) a book of Ice (39, 1, D) a book of the Warp (40, 0, D) a staff of conjuration (unseen) (40, 1, D) a ring of ice (41, 0, D) a staff of cold (unseen) (41, 1, D) a staff of fire (unseen) (42, 0, D) a +4 great sword of electrocution (unseen) (42, 1, D) a +4 sling (unseen) (49, 0, D) a staff of death (unseen) (49, 1, D) a staff of cold (unseen) (49, 12, D) the +3 war axe of Karma {antimagic, rC+ Str+5 Dex+6} rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). (49, 24, D) a +5 demon blade of venom (unseen) (49, 36, D) the +2 scale mail "Moer" {^Contam Fly rElec rPois} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. (49, 37, D) a +0 leather armour of cold resistance (50, 0, D) the +0 leather armour of Kaotz {rElec rPois rC- Int+8 Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). (50, 1, D) a +2 mace of pain (unseen) (50, 12, D) the +8 bardiche "Faodd" {speed, rPois Str+5 Int-5} rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). (50, 13, D) a +1 plate armour of cold resistance (50, 27, D) a bullfrog corpse (skeletalised by now) (50, 36, D) the +4 war axe of Reason {speed, rElec} rElec: It insulates you from electricity. (51, 0, D) a +7 giant spiked club (51, 13, D) a staff of fire (51, 24, D) a ring of see invisible (51, 25, D) a +0 dire flail of protection a bullfrog corpse (skeletalised by now) (51, 36, D) a +0 dagger of venom (51, 42, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (52, 0, D) a +2 giant club (52, 1, D) the death talisman "Tobeg" {*Slow *Silence Will+++ Slay+4} [talisman of death] *Slow: It may slow you when you take damage. *Silence: It may silence you when you take damage. Will+++: It greatly increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (52, 12, D) a +0 pair of boots of stealth (52, 13, D) the +3 sling of Qazlal, Jumping {flame, rN+} rN+: It protects you from negative energy. (unseen) (52, 24, D) a +4 quarterstaff of speed (52, 25, D) the +5 plate armour of the Meadowlark {rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (52, 36, D) a staff of death (52, 37, D) a staff of alchemy (53, 0, D) a +3 dagger of electrocution (unseen) (53, 1, D) a staff of cold (53, 12, D) a staff of cold (unseen) (53, 13, D) a +0 sling of freezing (unseen) (53, 25, D) the inkwell talisman "Kytissol" {Dex+5} [inkwell talisman] Dex+5: It affects your dexterity (+5). a polar bear corpse (skeletalised by now) (54, 0, D) a +1 leather armour of fire resistance (54, 1, D) the +2 ice dragon scales of Durchoj {Rampage rF- rC++} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (54, 12, D) a staff of earth (unseen) (54, 13, D) a +2 great sword of draining (unseen) (54, 24, D) a +2 plate armour of fire resistance (54, 25, D) the +9 scale mail of the Albatross {rC++ Dex-3} rC++: It greatly protects you from cold. Dex-3: It affects your dexterity (-3). (54, 26, D) a yak corpse (skeletalised by now) (54, 36, D) a +1 plate armour of willpower (55, 1, D) the +4 helmet of Usoewa {*Slow Regen+ Int+4 Dex+2} *Slow: It may slow you when you take damage. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (55, 12, D) a +5 giant spiked club (55, 13, D) a +2 orcbow of freezing (unseen) (55, 24, D) a +0 heavy trident (unseen) (59, 8, D) a +0 dagger a +0 ring mail (59, 36, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (60, 36, D) a +2 robe of willpower (60, 38, D) a +0 dagger a +2 robe of cold resistance a +0 dagger a +2 robe of positive energy (60, 39, D) a +0 glaive 3 boomerangs a +0 chain mail (61, 8, D) a staff of air (61, 16, D) a +1 heavy broad axe (61, 36, D) a +0 war axe (61, 37, D) a staff of conjuration a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 giant spiked club a +3 rapier of venom (61, 39, D) a warg corpse (skeletalised by now) (61, 41, D) a +4 mace of draining a +0 chain mail a +0 great mace a +0 chain mail an orc corpse (skeletalised by now) (62, 0, D) a +6 battleaxe of electrocution (62, 1, D) a +2 heavy triple sword (62, 9, D) a +0 flail of venom (62, 16, D) a +1 scale mail of cold resistance (62, 17, D) a +0 rapier a +0 ring mail the staff "Gionav" {rElec rN+ MP-5 Dex+3 Earth} [staff of earth] rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP-5: It affects your magic capacity (-5). Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. (62, 29, D) a wolf corpse (skeletalised by now) (62, 39, D) a +0 long sword a +0 leather armour an orc corpse (skeletalised by now) (62, 40, D) a +0 arbalest (63, 0, D) a +2 sling of freezing (63, 16, D) a +0 long sword a +0 robe the +0 leather armour of Valiance {Str+3 Int+3 Dex+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). an elf corpse (skeletalised by now) (63, 17, D) a +0 longbow a +0 scale mail a staff of fire an elf corpse (skeletalised by now) (63, 18, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (63, 20, D) a +0 shortbow a +0 short sword a +0 robe a +4 vampiric trident an elf corpse (skeletalised by now) (63, 27, D) a +1 leather armour of poison resistance a black bear corpse (skeletalised by now) (63, 28, D) a +0 spear a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (64, 16, D) a staff of earth (64, 26, D) a +1 rapier of venom (67, 0, D) a +4 dagger of venom a shapeshifter corpse (skeletalised by now) (68, 0, D) an ugly thing corpse (skeletalised by now) (69, 0, D) a +2 leather armour of fire resistance (69, 36, D) the +9 trident of the Flying Soothsayer {freeze, rC- Str+6} rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). (69, 38, D) a +0 scimitar a +0 robe a +0 buckler an elf corpse (skeletalised by now) (69, 39, D) a +0 rapier a +0 ring mail (70, 8, D) a +2 longbow of flaming (70, 38, D) a +0 short sword a +0 ring mail a +0 buckler an elf corpse (skeletalised by now) (71, 8, D) the +5 glaive of the Guard {elec, spectral} (71, 16, D) a +3 plate armour of cold resistance (71, 17, D) a +0 spear a +0 robe a +2 pair of gloves of infusion (71, 27, D) a +1 spectral giant club (71, 28, D) a +0 club a draconian corpse (skeletalised by now) (71, 31, D) a +1 heavy glaive a black draconian corpse (skeletalised by now) (71, 36, D) a staff of fire (71, 37, D) a book of Burglary (71, 39, D) a +0 long sword a +0 leather armour a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (71, 40, D) a +0 dagger a +0 robe (71, 41, D) a +4 heavy trident (72, 16, D) a +0 dire flail a +0 robe a +2 heavy halberd (72, 30, D) a +0 war axe (72, 31, D) a +0 trident (72, 36, D) a +1 battleaxe of electrocution (72, 37, D) a +0 short sword a +0 robe a +2 pair of boots of rampaging an elf corpse (skeletalised by now) (73, 3, D) a +1 long sword of freezing a +0 robe (73, 17, D) a +1 robe of cold resistance (73, 26, D) a staff of fire (73, 27, D) a +0 scimitar of holy wrath (73, 28, D) a +0 falchion a draconian corpse (skeletalised by now) (73, 30, D) a +0 mace (73, 37, D) a +0 rapier of flaming a +0 robe