FoolRegnant Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 53, D:1) a +0 animal skin (14, 11, D:1) a +0 club a goblin skeleton (15, 34, D:1) a stone a +0 dagger a kobold corpse (skeletalised by now) (16, 11, D:1) a hobgoblin skeleton (21, 45, D:1) a +0 short sword (24, 39, D:1) a frilled lizard skeleton (25, 8, D:1) a +0 dagger a ball python skeleton (36, 29, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (37, 8, D:1) a frilled lizard corpse (skeletalised by now) (39, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (48, -4, D:1) a +0 sling (50, 6, D:1) a jackal corpse (skeletalised by now) (50, 8, D:1) a +0 dagger {Gloria} (51, 6, D:1) a jackal corpse (skeletalised by now) (51, 53, D:1) a rat corpse (skeletalised by now) (52, 6, D:1) a jackal corpse (skeletalised by now) (54, 8, D:1) 2 stones a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (54, 33, D:1) a +0 short sword a kobold corpse (skeletalised by now) (62, 34, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a kobold corpse (12, 31, D:2) a +0 short sword (13, 17, D:2) a book of Dreams (15, -8, D:2) a hobgoblin corpse (skeletalised by now) (15, -5, D:2) a +0 trident (19, -7, D:2) a +0 whip (24, 13, D:2) the +1 ring mail of Fomig {rF+ Dex+2 SInv} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (27, 25, D:2) a +0 robe (27, 29, D:2) a ball python skeleton (34, 18, D:2) an adder skeleton (51, 9, D:2) a book of Touch (53, -6, D:2) a +0 club (54, -2, D:2) a +0 robe (57, 0, D:2) a +0 kite shield (59, -17, D:2) a +0 war axe (59, 21, D:2) a book of Spectacle Level 3 of the Dungeon (1, -1, D:3) a +0 dagger (1, 0, D:3) a +0 mace a +0 animal skin a +0 helmet a +0 club a +0 dagger a +0 club (6, 0, D:3) a +0 quarterstaff (17, 4, D:3) 3 boomerangs (60, -43, D:3) a scroll of identify