Dungeon Sprint DCSS version 0.32.1 (webtiles) character file. Game seed: 9964800273215439709 681 Foolish the Nimble (level 7, 0/45 HPs) Began as a Djinni Conjurer on Oct 13, 2024. Was a High Priest of Uskayaw. Slain by a deep elf pyromancer ... wielding a +0 dagger (2 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:23 (68 turns). Foolish the Nimble (Djinni Conjurer) Turns: 68, Time: 00:02:24 Health: 0/45 AC: 2 Str: 6 XL: 7 Next: 92% Gold: 0 EV: 14 Int: 22 God: Uskayaw [*****.] SH: 0 Dex: 11 rFire + + . n - +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} rCold x . . (shield currently unavailable) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) %: no teleportation, infuse magic (-1 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Stomp, Line Pass, Grand Finale You were in the Dungeon. You worshipped Uskayaw. Uskayaw was aware of your devotion. You visited 1 branch Inventory: Hand Weapons l - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). m - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. n - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - 10 potions of curing c - 10 potions of heal wounds d - 8 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Skills: + Level 6.5 Ranged Weapons + Level 8.5 Dodging + Level 5.7 Stealth * Level 6.5 Spellcasting * Level 6.5 Conjurations * Level 6.5 Hexes * Level 6.5 Summonings * Level 6.5 Necromancy * Level 6.5 Translocations * Level 6.5 Fire Magic * Level 6.5 Ice Magic * Level 6.5 Air Magic * Level 6.5 Earth Magic * Level 6.5 Alchemy * Level 8.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 17% 3d10 6% 4 d - Iskenderun's Mystic Conj/Tloc 35% 2d8 (+2d4 6% 4 e - Sandblast Erth 70% 2d15 1% 1 f - Static Discharge Conj/Air 70% 3-6/arc 1% 2 g - Fugue of the Fallen Necr 35% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. The deep elf pyromancer is no longer paralysed. The water elemental is no longer paralysed. x2 Casting: Iskenderun's Mystic Blast (dangerous; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Okay, then. Fire: n) +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water elemental Aim: a water elemental (severely damaged, sharing its pain, 1% to hit) You shoot a bolt. The bolt hits the water elemental!!! You destroy the water elemental! The deep elf pyromancer is no longer sharing its pain. The water elemental is no longer sharing its pain. Your fulminant prism crackles loudly. The water elemental hits you. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! Your fulminant prism explodes! The blast of energy engulfs the deep elf pyromancer!! The deep elf pyromancer is almost dead. The blast of energy engulfs the water elemental! The water elemental is almost destroyed. The water elemental hits you. * * * LOW HITPOINT WARNING * * * The water elemental barely misses you. Your Invocations skill increases to level 8! Aiming: Line Pass Press: ? - help, Dir - move target The water elemental appears confused. The deep elf pyromancer appears confused. The water engulfing you falls away. * * * LOW HITPOINT WARNING * * * The deep elf pyromancer grins madly. The deep elf pyromancer hits the water elemental with a +0 dagger. Unknown command. You feel yourself speed up. The deep elf pyromancer hits you with a +0 dagger. You die... Your body falls in perfect tune with the rhythm. ▓.....▓.....▓.....▓ ▓.....▓.....▓.....▓ ▓.††..▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß...▓ ▓..:})...▓ ▓...[....▓ ▓...@....▓ ▓..Ee)...▓ ▓.▓....▓.▓ ▓...©....▓ ▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (confused) and a deep elf pyromancer (confused). Vanquished Creatures A deep elf zephyrmancer (D) A water elemental (D) A crimson imp (D) A quasit (D) 2 adders (D) 5 ball pythons (D) 11 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D) 1 creature vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Foolish the Djinni Conjurer began the quest for the Orb. 0 | D | Foolish set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a burning altar of Makhleb. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found an opulent altar of Gozag. 8 | D | Became a worshipper of Uskayaw the Reveller 22 | D | Reached XP level 2. HP: 21/21 MP: 0/0 29 | D | Entered arena 2. 29 | D | Noticed a quasit 29 | D | Noticed a crimson imp 29 | D | Found a transporter. 31 | D | Killed a quasit 31 | D | Reached * piety under Uskayaw 32 | D | Reached XP level 3. HP: 25/25 MP: 0/0 32 | D | Learned a level 1 spell: Sandblast 32 | D | Reached ** piety under Uskayaw 33 | D | Reached skill level 5 in Spellcasting 33 | D | Reached skill level 5 in Conjurations 33 | D | Reached skill level 5 in Hexes 33 | D | Reached skill level 5 in Summonings 33 | D | Reached skill level 5 in Necromancy 33 | D | Reached skill level 5 in Translocations 33 | D | Reached skill level 5 in Fire Magic 33 | D | Reached skill level 5 in Ice Magic 33 | D | Reached skill level 5 in Air Magic 33 | D | Reached skill level 5 in Earth Magic 33 | D | Reached skill level 5 in Alchemy 33 | D | Reached XP level 4. HP: 31/31 MP: 0/0 38 | D | Entered arena 3. 38 | D | Found a transporter. 49 | D | Entered arena 4. 49 | D | Found a transporter. 52 | D | Reached *** piety under Uskayaw 54 | D | Reached XP level 5. HP: 31/35 MP: 0/0 54 | D | Learned a level 2 spell: Static Discharge 60 | D | Entered arena 5. 60 | D | Noticed a deep elf pyromancer 60 | D | Noticed a water elemental 60 | D | Noticed a deep elf zephyrmancer 60 | D | Noticed a water elemental 60 | D | Found a transporter. 62 | D | Killed a deep elf zephyrmancer 62 | D | Reached **** piety under Uskayaw 63 | D | Reached skill level 5 in Stealth 63 | D | Reached XP level 6. HP: 22/40 MP: 0/0 63 | D | Reached XP level 7. HP: 24/45 MP: 0/0 63 | D | Learned a level 3 spell: Fugue of the Fallen 64 | D | Reached ***** piety under Uskayaw 66 | D | Killed a water elemental 68 | D | Slain by a deep elf pyromancer Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 4 6 | 6.5 Spellcasting | 4 5 6 | 6.5 Conjurations | 4 5 6 | 6.5 Hexes | 4 5 6 | 6.5 Summonings | 4 5 6 | 6.5 Necromancy | 4 5 6 | 6.5 Translocations | 4 5 6 | 6.5 Fire Magic | 4 5 6 | 6.5 Ice Magic | 4 5 6 | 6.5 Air Magic | 4 5 6 | 6.5 Earth Magic | 4 5 6 | 6.5 Alchemy | 4 5 6 | 6.5 Invocations | 3 4 7 8 | 8.0 Dodging | 3 4 8 | 8.5 Stealth | 2 3 5 | 5.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Heavy crossbow | 2 | 9 | 1 || 12 Cast: Iskenderun's Myst | | | 2 || 2 Fulminant Prism | | | 1 || 1 Invoke: Line Pass | | | 1 || 1 Use: Potion | 2 | | 1 || 3 Armour: Robe | | 4 | 3 || 7 Dodge: Dodged | | 7 | 2 || 9