Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 5407452840000941954 136 Foolish the Magician (level 5, -5/35 HPs) Began as a Djinni Conjurer on Oct 14, 2024. Was an Initiate of Beogh. Shot with an arrow by a centaur (13 damage) ... on level 5 of the Dungeon. The game lasted 00:02:08 (443 turns). Foolish the Magician (Djinni Conjurer) Turns: 443, Time: 00:02:09 Health: -5/35 AC: 2 Str: 6 XL: 5 Next: 43% Gold: 24 EV: 11 Int: 21 God: Beogh [......] SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Beogh. Beogh was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} c - a scroll of vulnerability {unknown} Potions d - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 0.4 Unarmed Combat * Level 5.1 Spellcasting * Level 5.1 Conjurations * Level 5.1 Hexes * Level 5.1 Summonings * Level 5.1 Necromancy * Level 5.1 Translocations * Level 5.1 Fire Magic * Level 5.1 Ice Magic * Level 5.1 Air Magic * Level 5.1 Earth Magic * Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Sting Conj/Alch 100% 1d9 1% 1 f - Mercury Vapours Alch/Air 54% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the hound. The hound is severely wounded. The hound misses you. The hound bites you. The searing ray hits the hound! You kill the hound! Beogh accepts your kill. There is a stone staircase leading up here. Items here: ))))))))))) [[[[[[ †. You fly upwards. An adder comes into view. The adder moves out of view. There is a stone staircase leading down here. A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! A gnoll is nearby! You fly downwards. There is a stone staircase leading up here. Items here: ))))))))))) [[[[[[ †. An orc comes into view. It is wielding a +0 whip. An orc is nearby! An orc is nearby! An orc is nearby! The magic dart hits the orc! You kill the orc! Beogh accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A centaur comes into view. A centaur is nearby! A centaur is nearby! A centaur is nearby! The magic dart hits the centaur but does no damage. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ##### # ##+#..). #.#.....# #.#.....+ #####.#.....# .....(.†...# . ........@.###.... #............... ##......$....... #....#......... ................. .#.........#c##.. ##.######.#.# # #. .. . # ##.## You could see a centaur. Vanquished Creatures A crimson imp (D:3) 2 hounds A gnoll (D:4) An adder (D:5) A ribbon worm (D:3) A dart slug (D:2) An orc (D:5) 2 ball pythons (D:2) A bat (D:2) A giant cockroach (D:1) A hobgoblin (D:3) 3 kobolds A quokka (D:2) A goblin zombie (D:3) 3 hobgoblin zombies (D:3) A kobold skeleton (D:3) An orc zombie (D:3) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Foolish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Foolish set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 24 | D:1 | You are sucked into a shaft and drop 1 floor! 49 | D:2 | Reached XP level 2. HP: 19/21 MP: 0/0 324 | D:3 | Reached XP level 3. HP: 17/25 MP: 0/0 324 | D:3 | Learned a level 1 spell: Sting 340 | D:3 | Found a glowing golden altar of the Shining One. 348 | D:3 | Reached XP level 4. HP: 17/31 MP: 0/0 381 | D:4 | Reached XP level 5. HP: 3/35 MP: 0/0 381 | D:4 | Learned a level 2 spell: Mercury Vapours 382 | D:5 | Entered Level 5 of the Dungeon 383 | D:5 | Became a worshipper of Beogh the Shepherd 391 | D:5 | Reached skill level 5 in Spellcasting 391 | D:5 | Reached skill level 5 in Conjurations 391 | D:5 | Reached skill level 5 in Hexes 391 | D:5 | Reached skill level 5 in Summonings 391 | D:5 | Reached skill level 5 in Necromancy 391 | D:5 | Reached skill level 5 in Translocations 391 | D:5 | Reached skill level 5 in Fire Magic 391 | D:5 | Reached skill level 5 in Ice Magic 391 | D:5 | Reached skill level 5 in Air Magic 391 | D:5 | Reached skill level 5 in Earth Magic 391 | D:5 | Reached skill level 5 in Alchemy 441 | D:5 | Noticed a centaur 443 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_rooms, serial_glass, glass_columns_b, glass_columns_a, minmay_strange_pillars, due_unseen_surprise, feat_on_display, minmay_shallow_snake_nest D:2: layout_basic D:3: layout_basic, nicolae_tso_besieged_by_evil, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_d, chequers_serial_rivers_marsh, chequers_serial_rivers_small_b, chequers_serial_rivers_large_b, shapermc_ecumenical_altar_gd D:4: layout_basic, minmay_temple_entry_statues_fountains, uniq_duvessa, uniq_eustachio D:5: layout_basic, serial_bayou_pond_e, uniq_prince_ribbit1, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Dodging | | 2.1 Stealth | | 1.5 Unarmed Combat | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Punch | 1 | || 1 Cast: Magic Dart | 38 | 6 || 44 Searing Ray | 5 | 6 || 11 Invoke: Convert to Beogh | | 1 || 1 Armour: Robe | 1 | 9 || 10 Dodge: Dodged | 3 | 3 || 6