Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 7781084146186601630 113 Foolish the Magician (level 5, -12/36 HPs) Began as a Djinni Conjurer on Nov 9, 2024. Was an Initiate of Makhleb. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 5 of the Dungeon on Nov 10, 2024. The game lasted 00:03:28 (1120 turns). Foolish the Magician (Djinni Conjurer) Turns: 1120, Time: 00:03:31 Health: -12/36 AC: 2 Str: 6 XL: 5 Next: 17% Gold: 106 EV: 11 Int: 21 God: Makhleb [......] SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 106 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans d - a talisman of death Scrolls b - a scroll of poison {unknown} e - 2 scrolls of identify {unknown} Potions c - a potion of curing {unknown} Skills: + Level 0.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.9 Spellcasting * Level 4.9 Conjurations * Level 4.9 Hexes * Level 4.9 Summonings * Level 4.9 Necromancy * Level 4.9 Translocations * Level 4.9 Fire Magic * Level 4.9 Ice Magic * Level 4.9 Air Magic * Level 4.9 Earth Magic * Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Momentum Strike Conj/Tloc 52% 3d9 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Makhleb Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (85% to hit) The searing ray hits the orc! You kill the orc! Makhleb accepts your kill. The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest begins to cast a cantrip, but forgets the words! Unknown command. The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Unknown command. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe (79% to hit) The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray hits the orc. You kill the orc! Makhleb accepts your kill. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray misses the orc priest. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ............................ #.......................... #.#.....[.................. #............#............# .#.#....#...######<..####### ........#..## #..### #.......#..## #..# ##.....oo)..# ...# ###.....##@## ..[.. #......###..##>..## #...oo..# ##.##... ....o...# ...... ........# #.... ......... ....# ).$...... #...# ...# .... You could see 2 orc priests. Vanquished Creatures Terence (D:2) 4 adders A dart slug (D:3) 3 ribbon worms 4 orcs 2 ball pythons 3 bats A giant cockroach (D:2) 3 hobgoblins 2 jackals (D:1) 6 kobolds 4 quokkas A frilled lizard (D:2) A goblin (D:2) 2 rats (D:2) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Foolish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Foolish set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 46 | D:1 | Found Aczim's Weapon Shop. 70 | D:1 | You are sucked into a shaft and drop 1 floor! 96 | D:2 | Reached XP level 2. HP: 11/21 MP: 0/0 191 | D:2 | Reached XP level 3. HP: 14/25 MP: 0/0 191 | D:2 | Learned a level 1 spell: Shock 455 | D:2 | Noticed Terence 530 | D:2 | Killed Terence 531 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 860 | D:4 | Found a burning altar of Makhleb. 862 | D:4 | Noticed a green death 866 | D:4 | Noticed a hellwing 866 | D:4 | Noticed an orange demon 868 | D:4 | Became a worshipper of Makhleb the Destroyer 962 | D:4 | Reached XP level 5. HP: 35/36 MP: 0/0 962 | D:4 | Learned a level 2 spell: Momentum Strike 1046 | D:5 | Entered Level 5 of the Dungeon 1120 | D:5 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_rooms, serial_shops, shop, minmay_hedge_maze D:2: layout_rooms, uniq_terence D:3: minmay_recursive_quarters, layout_basic, amcnicky_altar_gilded, hangedman_decor_push D:4: layout_basic, makhleb_altar_promises_db, solitary_fountain, nicolae_concentric_dashed_squares_wild D:5: layout_rooms, lemuel_zombie_altar_kikubaaqudgha, tso_metal_star, minmay_temple_entry_drinking_statues, kennysheep_small_circle Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Fighting | | 0.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 43 | 5 || 48 Searing Ray | 3 | 15 || 18 Shock | 6 | 4 || 10 Armour: Robe | 9 | 7 || 16 Dodge: Dodged | 10 | 6 || 16