Dungeon Crawl Stone Soup version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 4659646010847522251 36 Foolish the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Nov 10, 2024. Slain by a hobgoblin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:07 (210 turns). Foolish the Magician (Djinni Conjurer) Turns: 210, Time: 00:01:07 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 57% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Talismans c - a storm talisman Scrolls b - 2 scrolls of fear {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.3 Spellcasting * Level 4.3 Conjurations * Level 4.3 Hexes * Level 4.3 Summonings * Level 4.3 Necromancy * Level 4.3 Translocations * Level 4.3 Fire Magic * Level 4.3 Ice Magic * Level 4.3 Air Magic * Level 4.3 Earth Magic * Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 e - Foxfire Conj/Fire 88% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) Unknown command. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) The hobgoblin hits you. Unknown command. Found a falchion and a fizzy grey potion. The hobgoblin attacks as it pursues you! The hobgoblin hits you but does no damage. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - hobgoblin The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. The searing ray hits the adder. The adder is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. Unknown command. Unknown command. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray misses the hobgoblin. The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. The hobgoblin attacks as it pursues you! The hobgoblin hits you. You die... ############# ##....@.)..!.. ####....g######## #........S..#### .#......†....... ##...#......#.. #..###....## #...#......# #...#.....## ...###...## You could see a hobgoblin. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 5 ball pythons A bat (D:1) An endoplasm (D:2) A hobgoblin (D:2) 3 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Foolish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Foolish set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 68 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 140 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 140 | D:2 | Learned a level 1 spell: Foxfire 209 | D:2 | HP: 1/25 [adder (4)] 210 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, serial_shops, nicolae_diamond_shop, minmay_heptomino_w4 D:2: minmay_chambers_of_ones, layout_loops_ring, ebering_ecumenical_altar_abandoned, minivault_11, nicolae_half_adder Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 16 Searing Ray || 9 Armour: Robe || 13 Dodge: Dodged || 7