Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 3456134181465847101 42 Foolish the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Nov 10, 2024. Slain by an orc ... wielding a +0 hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (399 turns). Foolish the Magician (Djinni Conjurer) Turns: 399, Time: 00:00:59 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 77% Gold: 42 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of torment {unknown} e - 2 scrolls of fear {unknown} f - a scroll of blinking {unknown} Potions b - a potion of brilliance {unknown} g - a potion of invisibility {unknown} h - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Sandblast Erth 46% 2d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc shouts! The orc priest begins to cast a cantrip, but forgets the words! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc wizard! The orc wizard is almost dead. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc wizard hits you with a +0 dagger. The searing ray hits the orc wizard. You kill the orc wizard! You finish channelling your searing ray. The orc priest looks satisfied for a moment. The orc completely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'e'. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 scale mail (81% to hit) The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc! You kill the orc! The searing ray misses the orc priest. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray hits the orc but does no damage. The orc is almost dead. The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. Unknown command. It was a potion of curing. You feel better. The orc hits you with a +0 hand axe! You die... ################## ...............o@# ################o# #o# ... .... .....# ..$..# .)....# You could see an orc priest and 2 orcs. Vanquished Creatures An orc wizard (D:2) An orc (D:2) 2 ball pythons (D:2) 2 endoplasms (D:2) A hobgoblin (D:1) 3 bats A goblin (D:2) 4 kobolds 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Foolish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Foolish set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 206 | D:2 | Reached XP level 2. HP: 19/21 MP: 0/0 397 | D:2 | Reached XP level 3. HP: 12/25 MP: 0/0 397 | D:2 | Learned a level 1 spell: Sandblast 398 | D:2 | HP: 1/25 [orc/+0 flail (9)] 399 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, nicolae_figureground_pulse D:2: layout_basic, kennysheep_minor_cross, supply_closet_lemuel Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 1