Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 5432188331565542323 67 Foolish the Magician (level 4, -6/31 HPs) Began as a Djinni Conjurer on Nov 10, 2024. Mangled by an orc ... wielding a +3 heavy flail (19 damage) ... on level 4 of the Dungeon. The game lasted 00:01:50 (811 turns). Foolish the Magician (Djinni Conjurer) Turns: 811, Time: 00:01:51 Health: -6/31 AC: 5 Str: 6 XL: 4 Next: 40% Gold: 58 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . e - +2 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 58 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +2 pair of gloves (worn) Jewellery g - a +6 ring of strength Scrolls b - a scroll of identify {unknown} f - a scroll of vulnerability {unknown} Potions c - 3 potions of curing {unknown} d - a potion of lignification {unknown} h - a potion of attraction {unknown} Skills: + Level 0.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.6 Spellcasting * Level 4.6 Conjurations * Level 4.6 Hexes * Level 4.6 Summonings * Level 4.6 Necromancy * Level 4.6 Translocations * Level 4.6 Fire Magic * Level 4.6 Ice Magic * Level 4.6 Air Magic * Level 4.6 Earth Magic * Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An orc wizard comes into view. It is wielding a +0 dagger. The magic dart hits the orc. You kill the orc! An orc comes into view. It is wielding a +0 club. The magic dart hits the orc wizard. The orc wizard is lightly wounded. The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard gestures at you while chanting. You resist with some effort. The orc wizard points at you and mumbles some strange words. You are confused. There is a stone staircase leading up here. You feel less confused. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) You hear some strange, mumbled words. You are confused. You're too confused to cast spells. Unknown command. Unknown command. The orc hits you with a +3 heavy flail. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! A puff of flame appears from out of thin air! The puff of flame hits something. You feel less confused. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. The orc hits you with a +3 heavy flail. The orc hits you with a +3 heavy flail! The orc barely misses you. Something hits you but does no damage. The orc attacks as it pursues you! The orc hits you with a +3 heavy flail!! Ouch! That really hurt! You die... .. .# #. .. #.#.# ...# ...# #..# #..# ####@.### #..o....# #....o..# ..####.......# .............#### #..####.<......... #. #.......#### ####..####.......# .......<.†..###### You could see 2 orcs. Vanquished Creatures 4 adders A dart slug (D:1) 2 ribbon worms (D:3) An orc (D:4) 2 endoplasms 3 giant cockroaches A goblin (D:3) 2 hobgoblins 2 quokkas A ball python (D:3) A bat (D:2) A frilled lizard (D:2) 3 kobolds 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Foolish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Foolish set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 258 | D:2 | Reached XP level 3. HP: 14/25 MP: 0/0 258 | D:2 | Learned a level 1 spell: Kiss of Death 608 | D:3 | Reached XP level 4. HP: 26/31 MP: 0/0 811 | D:4 | Mangled by an orc Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic D:2: layout_basic, serial_glass, glass_columns_b, glass_columns_a, ebering_ecumenical_altar_abandoned, corexii_item_surrounded_by_moat, uniq_crazy_yiuf_cottage D:3: layout_basic, led_sif_book, general_overflow_altar, grunt_gozag_breadcrumbs, serial_shops, nicolae_shop_trees, serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_b, glass_columns_a, chequers_hall_statues_wall_a, nicolae_the_louvre D:4: layout_loops_ring, uniq_menkaure, uniq_grinder, uniq_pikel Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Fighting | | 0.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | 18 || 60 Searing Ray | 1 | 1 || 2 Armour: Robe | 11 | 7 || 18 Dodge: Dodged | 13 | 1 || 14