Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 4552010168915571632 370 Foolish the Magician (level 7, -1/47 HPs) Began as a Djinni Conjurer on Nov 10, 2024. Slain by an ogre ... wielding a +0 giant club (32 damage) ... on level 4 of the Dungeon. The game lasted 00:03:09 (1385 turns). Foolish the Magician (Djinni Conjurer) Turns: 1385, Time: 00:03:10 Health: -1/47 AC: 2 Str: 6 XL: 7 Next: 2% Gold: 81 EV: 11 Int: 22 God: SH: 5 Dex: 11 rFire + + . f - staff of air rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... h - amulet of reflection Stlth +++ j - ring of wizardry HPRegen 0.27/turn k - ring "Boityer" {rCorr Slay+3 Stlth+} %: reflection, wizardry (x1), infuse magic (-2 HP) @: flying, studying Stealth A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 81 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves f - a staff of air (weapon) Jewellery h - an amulet of reflection (around neck) j - a ring of wizardry (left hand) k - the ring "Boityer" (right hand) {rCorr Slay+3 Stlth+} (You found it on level 3 of the Dungeon) [ring of resist corrosion] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Scrolls c - a scroll of fog {unknown} d - 2 scrolls of vulnerability {unknown} e - 3 scrolls of fear {unknown} g - 2 scrolls of amnesia {unknown} i - a scroll of enchant armour {unknown} m - a scroll of noise {unknown} n - a scroll of identify {unknown} Potions b - a potion of ambrosia {unknown} l - a potion of curing {unknown} Skills: * Level 1.2 Fighting - Level 2.1 Dodging * Level 2.3 Stealth - Level 1.1 Shields * Level 6.0 Spellcasting * Level 6.0 Conjurations * Level 6.0 Hexes * Level 6.0 Summonings * Level 6.0 Necromancy * Level 6.0 Translocations * Level 6.0 Fire Magic * Level 6.0 Ice Magic * Level 6.0 Air Magic * Level 6.0 Earth Magic * Level 6.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 3% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 3% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Blink Tloc 66% N/A 1% 2 g - Dazzling Flash Hex/Fire 66% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Alchemy skill increases to level 6! You have reached level 7! The power to cast Dazzling Flash wells up from within. Spell assigned to 'g'. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (78% to hit) The searing ray misses the ball python. (Press . to maintain the ray.) Unknown command. Unknown command. A ball python is nearby! The searing ray hits the ball python! You kill the ball python! You finish channelling your searing ray. A ball python comes into view. There is a large open door here. A ball python is nearby! A ball python is nearby! A ball python is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ogre, an ufetubus, a goblin and a bombardier beetle come into view. Found 16 gold pieces. The ogre shouts! The ufetubus shouts! The bombardier beetle moves out of view. The searing ray hits the ball python. You kill the ball python! The searing ray misses the ufetubus. (Press . to maintain the ray.) The goblin shouts! The searing ray hits the ufetubus. The ufetubus is lightly wounded. The ufetubus slips past you! The ufetubus hits you. The ufetubus barely misses you. The ufetubus hits you. The ufetubus hits you but does no damage. The ufetubus hits you. You stop removing your armour. The ufetubus hits you. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .....)...# #. .....†...# ## .........# # #+# # #...#....### ##....## ## ##.##......## ##..$. .## #. #...........###..#B #..# #######. #.....##......#..$# $..###....... ..............#.O$##$..#......... .......#..#..#.@#$$#..#.#......# ......#..##..##5.....##.#......[ ...##...###.####....##.....##### .........#...####''##......##### .##......###....#..#............ ##......##...###..........###..# #.............##.##.......# ##.. #.......................#.# #... ###........)...##........### #..# You could see an ogre, a bombardier beetle and an ufetubus. Vanquished Creatures A phantom (D:4) A scorpion (D:4) A howler monkey (D:4) A gnoll bouda (D:4) An orc priest (D:4) 2 orc wizards (D:4) 6 adders 3 orcs 2 endoplasms 3 giant cockroaches 7 goblins 3 hobgoblins 3 kobolds 2 quokkas 2 ball pythons (D:4) 4 frilled lizards 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Foolish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Foolish set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 170 | D:2 | Reached XP level 2. HP: 10/21 MP: 0/0 309 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 309 | D:2 | Learned a level 1 spell: Summon Small Mammal 386 | D:3 | Identified the ring "Boityer" {rCorr Slay+3 Stlth+} 546 | D:4 | Reached XP level 4. HP: 23/31 MP: 0/0 659 | D:4 | Reached skill level 5 in Spellcasting 659 | D:4 | Reached skill level 5 in Conjurations 659 | D:4 | Reached skill level 5 in Hexes 659 | D:4 | Reached skill level 5 in Summonings 659 | D:4 | Reached skill level 5 in Necromancy 659 | D:4 | Reached skill level 5 in Translocations 659 | D:4 | Reached skill level 5 in Fire Magic 659 | D:4 | Reached skill level 5 in Ice Magic 659 | D:4 | Reached skill level 5 in Air Magic 659 | D:4 | Reached skill level 5 in Earth Magic 659 | D:4 | Reached skill level 5 in Alchemy 659 | D:4 | Reached XP level 5. HP: 27/35 MP: 0/0 659 | D:4 | Learned a level 2 spell: Blink 949 | D:4 | Reached XP level 6. HP: 16/40 MP: 0/0 1098 | D:4 | Reached skill level 1 in Shields 1289 | D:4 | Reached skill level 1 in Fighting 1346 | D:4 | Reached XP level 7. HP: 43/47 MP: 0/0 1346 | D:4 | Learned a level 3 spell: Dazzling Flash 1385 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_rooms, minmay_misc_feat_iff, hangedman_decor_riveting D:2: minmay_spotlight, layout_basic D:3: layout_basic D:4: minmay_polygon_palace, layout_cave_pools, minmay_manual_monolith Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.0 Conjurations | 4 5 6 | 6.0 Hexes | 4 5 6 | 6.0 Summonings | 4 5 6 | 6.0 Necromancy | 4 5 6 | 6.0 Translocations | 4 5 6 | 6.0 Fire Magic | 4 5 6 | 6.0 Ice Magic | 4 5 6 | 6.0 Air Magic | 4 5 6 | 6.0 Earth Magic | 4 5 6 | 6.0 Alchemy | 4 5 6 | 6.0 Shields | 1 | 1.1 Fighting | 1 | 1.2 Stealth | 2 | 2.3 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 39 | 39 | || 78 Searing Ray | | 15 | 2 || 17 Blink | | 2 | || 2 Summon Small Mamm | | 1 | || 1 Armour: Robe | 4 | 9 | 6 || 19 Dodge: Dodged | 3 | 11 | 1 || 15 Block: Other | 1 | 4 | || 5 Reflection | 1 | | || 1