Foolish Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (7, 10, D:1) a +0 robe (9, 11, D:1) a +0 club (10, 21, D:1) a +0 dagger (13, 25, D:1) a +2 vampiric whip (17, 12, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Alolotz's Weapon Shop a +2 arbalest of freezing (241 gold) the +3 long sword of the Twisting Gharial {freeze, +Blink rCorr Int-4 Dex+2} (440 gold) Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. 6 stones (7 gold) 2 poisoned darts (14 gold) 5 stones (6 gold) a +0 short sword (36 gold) 4 stones (4 gold) a +0 hand axe (36 gold) (5, 38, D:2) a +0 leather armour (7, 7, D:2) a +0 ring mail (8, 5, D:2) a +0 dagger (9, 10, D:2) a rat skeleton (17, 33, D:2) a beast talisman (19, 13, D:2) a +0 dagger (21, 5, D:2) a +0 mace a +0 scale mail an orc corpse (skeletalised by now) (21, 6, D:2) a +0 trident (30, -4, D:2) 11 gold pieces (33, 1, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) the +6 spear of Butchery {freeze, rElec rF- Str+7 Int+3} Str+7: It affects your strength (+7). Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. (2, -10, D:3) a +0 leather armour (6, 1, D:3) a +0 dagger a kobold skeleton (12, -10, D:3) a +0 dagger (13, -6, D:3) a +0 dagger a kobold corpse (skeletalised by now) (16, 19, D:3) a rat skeleton a rat skeleton (16, 20, D:3) a rat skeleton (17, 20, D:3) a +0 short sword (21, -3, D:3) a hobgoblin corpse (skeletalised by now) (25, -6, D:3) a +0 spear (32, 27, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (5, -24, D:4) 2 throwing nets (12, 0, D:4) a quokka corpse (skeletalised by now) (14, 4, D:4) a +0 dagger a goblin skeleton (16, 0, D:4) a +2 hat (17, 11, D:4) a +0 ring mail (31, 8, D:4) a jackal skeleton (36, 14, D:4) a +0 hand axe a +0 chain mail (40, -30, D:4) a +0 quarterstaff (44, -10, D:4) 4 stones (47, -29, D:4) a +0 sling (47, -13, D:4) the +0 dagger "Mextunurr" {flame, Fly rElec rC+ Stlth+} rC+: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. Stlth+: It makes you more stealthy. Level 5 of the Dungeon (11, -2, D:5) a hound skeleton (15, 0, D:5) a +0 dagger (16, 2, D:5) a +0 long sword (16, 4, D:5) a +0 flail (22, 14, D:5) a wand of digging (7) Level 6 of the Dungeon (0, 0, D:6) a +0 robe (12, -44, D:6) a +0 club a +0 leather armour (13, -45, D:6) a +0 dagger a +0 robe a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (14, -46, D:6) a +0 dagger (40, -38, D:6) a scroll of identify (40, -36, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (42, -37, D:6) a potion of haste (51, -39, D:6) a +0 falchion a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (51, -23, D:6) a bullfrog corpse (skeletalised by now) (52, -40, D:6) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (59, -12, D:6) a +3 long sword a +1 robe of cold resistance (62, -31, D:6) a +0 spear