Foolish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) a +3 heavy battleaxe (unseen) (50, 37, D) a +1 leather armour of poison resistance (unseen) (51, 37, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (unseen) (52, 37, D) a +2 leather armour of fire resistance (unseen) (53, 37, D) a wand of charming (3) (59, 36, D) a Necronomicon (60, 36, D) a +3 spear (60, 37, D) a staff of fire (61, 0, D) a staff of death (61, 8, D) a staff of air (unseen) (61, 11, D) a +0 giant club a +0 giant spiked club an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (61, 16, D) a +2 sling of freezing (unseen) (61, 28, D) a +0 trident (61, 37, D) a staff of air (unseen) (62, 1, D) a +4 great sword of holy wrath (62, 8, D) the +0 dagger of Ruination {protect, rC++ rN+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (62, 11, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 12, D) a +0 giant club a +0 giant spiked club (62, 16, D) a +1 double sword of flaming (unseen) (62, 17, D) a +3 leather armour of poison resistance (unseen) (62, 18, D) a +0 mace a +0 chain mail (62, 22, D) a +0 short sword an orc corpse (skeletalised by now) (62, 26, D) a +9 plate armour of ponderousness (62, 28, D) a +0 dagger a +0 robe (62, 36, D) a book of Burglary (62, 37, D) a staff of alchemy (63, 8, D) a +2 quarterstaff of speed (unseen) (63, 16, D) a +1 shortbow of freezing (63, 17, D) a book of the Wilderness (63, 20, D) a +0 short sword a +0 chain mail (63, 22, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 26, D) the +7 sling "Jemeir" {heavy, Int+7} Int+7: It affects your intelligence (+7). (63, 27, D) an amulet of magic regeneration (63, 29, D) a +0 club a +0 leather armour (63, 30, D) a +0 dagger a +0 robe a +0 hand axe an orc corpse (skeletalised by now) (63, 32, D) a +0 dagger a +0 robe a +0 flail (63, 36, D) a +0 vampiric war axe (unseen) (63, 37, D) the +6 broad axe "Coergharob" {elec, rF- Int+3 Dex+6} Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. (unseen) (64, 22, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 23, D) a +0 club 2 boomerangs a +0 leather armour a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (64, 27, D) a +1 mace of venom (64, 32, D) a +0 hand axe a +0 leather armour (65, 26, D) a +2 orcbow of flaming (67, 0, D) a +1 rapier of speed (unseen) (67, 2, D) a water moccasin corpse (skeletalised by now) (68, 0, D) a staff of death (unseen) (68, 4, D) a ball python corpse (skeletalised by now) (69, 0, D) a book of Hexes (69, 4, D) a ball python corpse (skeletalised by now) (70, 8, D) the +8 rapier of Ad Valorem {flame, rF+ Dex+2 SInv} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (70, 9, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (70, 11, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (70, 29, D) a +1 halberd of venom (70, 30, D) a +0 hand axe (70, 36, D) a +1 heavy longbow (70, 37, D) the +1 arbalest "Dragon's Tongue" {drain, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (71, 8, D) a +3 dagger of venom (71, 10, D) a +0 trident (71, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 17, D) a +1 spectral quarterstaff (71, 18, D) 4 large rocks (71, 26, D) a +3 vampiric dagger (71, 27, D) a +2 demon whip of draining (71, 29, D) a +0 flail (71, 30, D) a +0 flail a red draconian corpse (skeletalised by now) (71, 36, D) a book of Party Tricks (71, 39, D) a +2 short sword of flaming (unseen) (71, 40, D) a +0 war axe a naga corpse (skeletalised by now) (71, 42, D) a ball python corpse (skeletalised by now) (72, 8, D) the +10 quarterstaff "Xewaroku" {heavy, +Blink rCorr Dex+2} Dex+2: It affects your dexterity (+2). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (72, 11, D) a +0 trident (72, 16, D) a +2 spectral quarterstaff (72, 19, D) a +0 giant spiked club a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (72, 26, D) a +5 heavy long sword (72, 30, D) a +2 vampiric dagger (72, 36, D) a staff of earth (unseen) (72, 38, D) a ball python corpse (skeletalised by now) (72, 40, D) a black mamba corpse (skeletalised by now) (73, 1, D) a book of Armaments (73, 4, D) a shapeshifter corpse (skeletalised by now) (73, 16, D) a +0 battleaxe of freezing (73, 17, D) a +0 giant club (73, 18, D) a +0 dire flail a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (73, 19, D) a +0 giant club an ogre corpse (skeletalised by now) (73, 30, D) a +0 flail (73, 36, D) a +3 hand cannon of freezing (unseen) (73, 37, D) the Handbook of Translocated Inhalation Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Gell's Gavotte Translocation 6 d - Manifold Assault Translocation 7 (74, 3, D) a shapeshifter corpse (skeletalised by now)