Foolish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +2 quick blade of flaming (unseen) (61, 8, D) a +2 ring mail of cold resistance (61, 10, D) a +0 battleaxe a +0 robe a +0 scythe a +0 robe (61, 26, D) the Meditations on Sanguinolent Interference Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Haunt Necromancy/Summoning 7 c - Discord Hexes 8 (62, 0, D) a +4 vampiric battleaxe (62, 1, D) a +3 plate armour of cold resistance (62, 8, D) a +3 scimitar of freezing (62, 9, D) an amulet of guardian spirit (62, 12, D) a +3 quarterstaff of chaos a +0 cloak (62, 26, D) a book of Blasting (63, 12, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (63, 20, D) a jumping spider corpse a redback corpse (63, 22, D) a redback corpse (63, 26, D) a +5 spectral quarterstaff (63, 27, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (64, 17, D) a +3 rapier of holy wrath (64, 26, D) the +4 war axe "Metesi Fedomm" {distort, MP+6 Int+4} Int+4: It affects your intelligence (+4). MP+6: It affects your magic capacity (+6). (65, 26, D) a +4 ring mail of cold resistance (67, 0, D) the +0 robe "Oshyatuc" {Will+ Int+3 Dex-3} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). Will+: It increases your willpower. (68, 0, D) a book of Battle (69, 0, D) a +0 rapier of venom (unseen) (69, 36, D) the ring "Exugoti" {+Blink rF- rC+ rCorr Str+4} [ring of resist corrosion] Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (70, 8, D) a book of Spectacle (70, 9, D) a staff of earth (unseen) (70, 36, D) a +3 heavy flail (unseen) (70, 37, D) a +2 vampiric trident (unseen) (70, 39, D) a +0 shortbow (71, 8, D) a +6 hand axe of flaming (71, 10, D) a +2 mace a +0 robe (71, 16, D) a granite talisman (71, 17, D) a +4 plate armour of fire resistance (unseen) (71, 20, D) a +0 long sword a +0 ring mail (71, 26, D) the staff "Picwureg" {rF+ rN+ Will+ MP+7 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 36, D) a scroll of brand weapon (71, 37, D) a staff of earth (unseen) (71, 38, D) a +0 trident 2 boomerangs (71, 41, D) a +0 trident 3 boomerangs (71, 43, D) a throwing net (72, 8, D) a +0 barding of fire resistance (72, 16, D) the +6 dagger of the Dead {freeze, rC+ Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. (72, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 21, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (72, 26, D) a +4 great sword of draining (72, 27, D) a +2 antimagic morningstar (72, 36, D) the +11 long sword of Cheibriados's Envy {drain, rElec} rElec: It insulates you from electricity. (unseen) (72, 37, D) a +0 orcbow (still there?) a +3 scale mail of cold resistance (still there?) a centaur corpse (still there?) (72, 40, D) a +0 trident a merfolk corpse (73, 17, D) a +0 arbalest a +2 sling of flaming (73, 27, D) a book of the Earth (73, 36, D) a staff of earth (unseen) (73, 37, D) a wand of flame (7) (74, 2, D) a steam dragon corpse (skeletalised by now) (75, 1, D) a +4 vampiric scimitar (unseen)