Foolish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) the +2 triple crossbow of Ykka {flame, rF+ Int+5 Stlth+} Int+5: It affects your intelligence (+5). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (59, 37, D) a Necronomicon (59, 38, D) a +0 trident (60, 36, D) a +1 heavy halberd (unseen) (60, 37, D) a +0 war axe (still there?) a +4 trident of venom (still there?) (61, 0, D) a staff of air (unseen) (61, 16, D) the +6 war axe of Diet Blood {spect, ^Contam rPois Will++ Str+8} Str+8: It affects your strength (+8). rPois: It protects you from poison. Will++: It greatly increases your willpower. ^Contam: It causes magical contamination when unequipped. (unseen) (61, 26, D) a +1 triple sword of electrocution (unseen) (61, 36, D) a staff of alchemy (unseen) (61, 37, D) a staff of earth (unseen) (62, 1, D) a +2 falchion of flaming (62, 3, D) a +0 battleaxe a +0 robe (62, 8, D) a +2 heavy war axe (62, 16, D) a staff of fire (unseen) (62, 17, D) a +1 dagger of flaming (unseen) (62, 26, D) the staff "Dragonbane" {rF+ rN+ Will+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 27, D) a +1 great sword of holy wrath (unseen) (62, 28, D) a hell hog corpse (skeletalised by now) (62, 36, D) the staff of Makhleb's Generosity {^Contam Fly rElec rF+ Will++ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 37, D) a +0 scale mail of poison resistance (unseen) (63, 0, D) a staff of air (unseen) (63, 17, D) a +2 ring mail of poison resistance (unseen) (63, 26, D) a +1 mace of protection (63, 27, D) a +2 whip of venom (63, 36, D) an amulet of regeneration (63, 37, D) a staff of cold (unseen) (64, 16, D) the Quarto of Comburant Attendants Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Inner Flame Hexes/Fire 3 c - Martyr's Knell Necromancy/Summoning 4 (64, 27, D) a There-And-Back Book (64, 29, D) a +0 scimitar of flaming (unseen) (64, 32, D) a +2 scimitar of flaming (still there?) a +2 scimitar of flaming (still there?) a +0 scimitar of flaming (still there?) (65, 26, D) the +5 rapier of Discord {freeze, Str+4} Str+4: It affects your strength (+4). (67, 0, D) a +1 great sword of holy wrath (unseen) (68, 0, D) a staff of alchemy (69, 0, D) a staff of fire (still there?) a polar bear corpse (skeletalised by now) (still there?) (69, 36, D) a staff of air (70, 8, D) a +4 giant spiked club (70, 9, D) a book of Touch (70, 36, D) the Incunabulum of the Maleficium and Bolts Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Cause Fear Hexes 4 c - Bombard Conjuration/Earth 6 (70, 42, D) an adder corpse (71, 16, D) a book of Minor Magic (71, 17, D) a +0 scythe (still there?) a +2 robe (still there?) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) a staff of cold (still there?) the human corpse of Sigmund (skeletalised by now) (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (71, 19, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (71, 27, D) a +2 rapier of venom (unseen) (71, 32, D) a +0 long sword (71, 37, D) a +1 dagger of draining (71, 41, D) a +0 heavy spear (71, 42, D) an adder corpse an adder corpse (72, 8, D) a staff of cold (unseen) (72, 9, D) a +2 heavy falchion (unseen) (72, 16, D) the +5 sling of Action {freeze, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (72, 19, D) a +0 dagger a +0 robe (72, 20, D) a +0 short sword a +3 leather armour of fire resistance the elf corpse of Duvessa (skeletalised by now) (72, 26, D) a +1 spectral quarterstaff (72, 27, D) a +0 long sword a staff of death an elf corpse (skeletalised by now) (72, 28, D) a +0 dagger an elf corpse (skeletalised by now) (72, 29, D) a +0 longbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (72, 36, D) a staff of death (72, 37, D) the Anthology of Locality and the Sky Spells Type Level a - Lesser Beckoning Translocation 2 b - Arcjolt Conjuration/Air 5 c - Maxwell's Capacitive Coupling Air 8 (72, 42, D) a black mamba corpse (72, 43, D) an adder corpse (73, 1, D) a +2 vampiric spear (unseen) (73, 17, D) a book of Debilitation (73, 23, D) a +0 short sword (still there?) a +0 robe of willpower (still there?) (73, 27, D) a +0 rapier of draining (unseen) (73, 36, D) a +2 morningstar of draining (74, 31, D) a +0 dagger an elf corpse (skeletalised by now) (75, 1, D) a +4 chain mail of cold resistance