Foolish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (60, 9, D) a ball python corpse (61, 0, D) a book of Geomancy (61, 2, D) a hell hound corpse (skeletalised by now) (61, 9, D) an adder corpse (61, 26, D) a +0 dagger of speed (unseen) (62, 0, D) a staff of death (62, 8, D) a dragon-blood talisman (62, 16, D) a +2 plate armour of cold resistance (62, 17, D) a book of Hexes (62, 26, D) a ring of magical power (62, 27, D) an amulet of the acrobat (63, 0, D) a +2 morningstar of draining (63, 2, D) a hell hound corpse (skeletalised by now) (63, 4, D) a hell hound corpse (skeletalised by now) (63, 8, D) a book of Lightning (63, 16, D) a staff of fire (63, 17, D) a book of Transmutation (63, 26, D) 3 scrolls of brand weapon (63, 27, D) a +5 short sword of protection (unseen) (64, 16, D) the +1 leather armour "Zulag" {Harm rCorr Str+3} Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (64, 26, D) a wand of digging (3) (64, 27, D) a +3 orcbow of flaming (unseen) (65, 26, D) a staff of air (unseen) (67, 0, D) the +7 glaive of Kismet {freeze, rF+ rN+ Str+2 Int-2} Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (68, 0, D) the +2 leather armour of Sichoxeh {rElec rF- rC- Regen+} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (68, 4, D) an ugly thing corpse (skeletalised by now) (69, 0, D) a staff of death (unseen) (70, 8, D) a +0 scythe (still there?) a +0 robe (still there?) a +2 chain mail of cold resistance (still there?) the human corpse of Sigmund (still there?) (70, 9, D) a staff of conjuration (unseen) (70, 10, D) a +3 quarterstaff of chaos (still there?) a +2 cloak (still there?) the gnoll corpse of Crazy Yiuf (still there?) (71, 8, D) a +0 club (still there?) a +0 robe (still there?) the staff "Osygi" {rPois Conj} (still there?) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. the human corpse of Jessica (still there?) (71, 12, D) a +0 trident a +2 robe of cold resistance (71, 17, D) the +0 leather armour of Marbles {rElec rPois rCorr Int-2} Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (71, 26, D) a book of Fire (71, 27, D) a staff of alchemy (71, 29, D) a wind drake corpse (71, 31, D) a +2 trident of protection (still there?) a boomerang (still there?) (72, 9, D) a +0 dagger a +0 robe a staff of conjuration the elf corpse of Dowan (72, 27, D) the +10 dagger "Giantslayer" {freeze, rF+ Will+ Stlth+} rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (72, 30, D) a +0 trident a merfolk corpse (72, 31, D) a +0 trident a wind drake corpse (73, 1, D) a +0 club an amulet of the acrobat an orc corpse (skeletalised by now) (73, 16, D) a +1 dagger of venom (unseen) (73, 17, D) a book of Iron (73, 27, D) a +2 scale mail of positive energy (73, 30, D) a +0 orcbow a centaur corpse (74, 3, D) a +0 club (75, 1, D) a +4 heavy sling (unseen)