Foolish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a wand of paralysis (3) (49, 37, D) a +2 dagger of venom (unseen) (50, 36, D) a +0 short sword (50, 37, D) a +1 scale mail of willpower (unseen) (51, 36, D) a +2 spectral giant spiked club (51, 37, D) a Trismegistus Codex (52, 36, D) a wand of light (7) (52, 37, D) a +3 demon blade of draining (unseen) (52, 42, D) a +2 heavy spear (unseen) (53, 37, D) the ring "Fucw" {rC+ Wiz Str+2} [ring of wizardry] It improves your spell success rate. Str+2: It affects your strength (+2). rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. (unseen) (54, 36, D) a book of Air (58, 37, D) a +4 rapier of venom a +0 robe (58, 44, D) a +2 battleaxe of electrocution a +2 robe a merfolk corpse (59, 36, D) a +2 quick blade of holy wrath (59, 37, D) the +5 ring mail "Ixkoes" {+Blink Fly rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Fly: It grants you flight. +Blink: It lets you blink. (59, 39, D) a merfolk corpse (59, 40, D) a manticore corpse (60, 17, D) a rime drake corpse (skeletalised by now) (60, 36, D) Siyry's Compendium of the Necropsy and Coordinates Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Death Channel Necromancy 6 d - Gell's Gavotte Translocation 6 (60, 37, D) a ring of magical power (60, 41, D) a +2 spear of freezing a silver javelin a +0 leather armour (61, 0, D) a +1 heavy hand axe (unseen) (61, 8, D) the staff of Beogh {rC+ rN++ Str-4 Int+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 11, D) a +0 dagger a +0 robe (61, 26, D) a book of Weapons (61, 37, D) a staff of air (62, 4, D) a bullfrog corpse (skeletalised by now) (62, 8, D) a storm talisman (62, 9, D) a +0 morningstar a +0 ring mail a +6 hand axe of flaming (62, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 17, D) an orb of wrath (62, 26, D) a staff of fire (unseen) (62, 27, D) a +0 dagger a +0 leather armour a wand of warping (5) an orc corpse (skeletalised by now) (62, 28, D) a +0 dagger a +0 robe (62, 30, D) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (62, 37, D) a +2 quarterstaff of holy wrath (unseen) (62, 42, D) a +0 demon trident of venom a +0 leather armour a +0 rapier a +0 robe (63, 0, D) the staff of Harmony {rN+ Dex+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 8, D) the +5 rapier of Mitocih {freeze, Str+5} Str+5: It affects your strength (+5). (unseen) (63, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 17, D) Kikubaaqudgha's Encyclopedia of the Damned Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Haunt Necromancy/Summoning 7 d - Infestation Necromancy 8 (63, 18, D) a rime drake corpse (skeletalised by now) (63, 26, D) a staff of death (63, 27, D) a +0 dagger a +0 robe (63, 28, D) a +0 hand axe an orc corpse (skeletalised by now) (63, 29, D) a +0 hand axe a +0 chain mail (63, 30, D) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (63, 36, D) a +0 trident (63, 37, D) a +2 robe of positive energy (unseen) (64, 16, D) a book of Wicked Creation (64, 17, D) a book of Death (64, 27, D) a +2 short sword of draining (unseen) (64, 41, D) a harpy corpse (65, 16, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (65, 26, D) a +2 sling of draining (65, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (67, 0, D) a +3 chain mail of cold resistance (still there?) a hell hound corpse (skeletalised by now) (still there?) (68, 0, D) a +1 dagger of venom (69, 0, D) a staff of death (unseen) (70, 8, D) the +5 ring mail of the Planets {rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (unseen) (70, 9, D) a +4 falchion of electrocution (unseen) (70, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 41, D) a +0 trident a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (71, 8, D) the +0 leather armour "Kemub" {rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (71, 26, D) the Anthology of the Butcher Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Yara's Violent Unravelling Hexes/Alchemy 5 (71, 37, D) a +2 plate armour of fire resistance (71, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 41, D) a wind drake corpse (skeletalised by now) (72, 9, D) a +5 quarterstaff (72, 16, D) a +4 sling of electrocution (72, 26, D) a book of Spatial Translocations (72, 36, D) a staff of fire (73, 1, D) the +0 leather armour "Toist" {rC+} rC+: It protects you from cold. (unseen) (73, 26, D) a ring of magical power (73, 27, D) a +1 vampiric broad axe (unseen) (73, 36, D) a +2 triple sword of holy wrath (73, 37, D) a staff of cold (74, 39, D) a +0 shortbow a centaur corpse (skeletalised by now) (74, 40, D) a wind drake corpse (skeletalised by now) (75, 1, D) a staff of cold (still there?) a shapeshifter corpse (skeletalised by now) (still there?)