Foolish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the ring "Lairann" {rElec rPois rF++ Str-4} [ring of poison resistance] Str-4: It affects your strength (-4). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (49, 37, D) a staff of cold (unseen) (50, 36, D) a book of Ice (50, 37, D) a +2 heavy hand axe (unseen) (51, 36, D) a staff of earth (unseen) (51, 37, D) a +2 falchion of protection (unseen) (52, 36, D) a book of the Senses (52, 37, D) an orb of mayhem (unseen) (53, 36, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (unseen) (53, 37, D) a +1 heavy shortbow (unseen) (54, 36, D) the +2 morningstar "Jolel" {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (59, 36, D) a +2 antimagic war axe (unseen) (59, 37, D) a +1 scimitar of protection (unseen) (60, 36, D) a +2 cloak of preservation (60, 37, D) a +2 morningstar of draining (unseen) (61, 0, D) a +3 trident of venom (unseen) (61, 4, D) a +0 hand axe (61, 5, D) a +0 dagger a +0 robe (61, 8, D) the +1 short sword "Siosaetz" {venom, rElec rC+ Will+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (61, 10, D) a +0 shortbow a +0 dagger a +0 leather armour (61, 26, D) the +0 hand axe "Ahuumoo Nuti" {holy, rN+ Int-2 SInv Stlth+} Int-2: It affects your intelligence (-2). rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (61, 36, D) a +0 flail of holy wrath (61, 37, D) a +6 spear of venom (61, 39, D) a pearl dragon skeleton (62, 0, D) Feattol's Directory of the Welkin and Quicksand Spells Type Level a - Passwall Earth 3 b - Bombard Conjuration/Earth 6 c - Conjure Ball Lightning Conjuration/Air 6 (62, 1, D) a +0 mace a staff of earth (62, 4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 8, D) a +2 short sword of venom (62, 9, D) the +4 scale mail "Pochaad" {Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (62, 10, D) a +0 dagger a +0 robe (62, 12, D) a +0 vampiric scimitar (62, 16, D) a staff of alchemy (62, 26, D) the +3 flail of Kootet {freeze, Str+8} Str+8: It affects your strength (+8). (62, 27, D) the +2 dagger of Greed {speed, Dex+4} Dex+4: It affects your dexterity (+4). (62, 36, D) a +1 long sword of freezing (62, 37, D) a +2 quarterstaff of draining (63, 0, D) a +5 vampiric war axe (63, 8, D) a +1 battleaxe of flaming (63, 17, D) the +7 rapier "Qapsex Texoe" {flame, rElec Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (63, 26, D) a +2 scimitar of flaming (63, 27, D) a book of Wicked Creation (63, 36, D) the +2 longbow of Yeast {flame, rElec Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (63, 37, D) a +2 heavy broad axe (63, 40, D) a +5 eudemon blade of holy wrath (still there?) a +0 tower shield of protection (still there?) (64, 16, D) the Unrestrained Analects (64, 17, D) a +1 robe of fire resistance an ugly thing corpse (skeletalised by now) (64, 20, D) a shapeshifter corpse (skeletalised by now) (64, 26, D) a book of the Hunter (64, 27, D) a +1 robe of resistance (69, 0, D) a +4 long sword of holy wrath (69, 20, D) a wind drake corpse (skeletalised by now) (69, 36, D) an amulet of guardian spirit (70, 8, D) a +1 ring mail of positive energy (unseen) (70, 9, D) a book of Movement (70, 36, D) a +1 short sword of electrocution (unseen) (70, 37, D) a ring of wizardry (71, 8, D) a Codex of Conductivity (71, 12, D) an adder corpse (skeletalised by now) (71, 16, D) the +4 rapier of the Growing Kiwi {flame, rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (71, 18, D) 6 large rocks (71, 36, D) a +0 battleaxe of flaming (unseen) (71, 37, D) a +6 ring of strength (72, 8, D) a staff of air (unseen) (72, 9, D) a +1 shortbow of freezing (still there?) a ball python corpse (skeletalised by now) (still there?) (72, 17, D) a +1 long sword of flaming (72, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 36, D) the Guidebook on the Iceberg Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Hailstorm Conjuration/Ice 3 c - Rimeblight Ice/Necromancy 7 (72, 37, D) a scroll of brand weapon (73, 1, D) a +0 flail of holy wrath (unseen) (73, 17, D) a +0 shortbow a +3 great sword of holy wrath a centaur corpse (skeletalised by now) (73, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 36, D) a +2 ring mail of fire resistance (unseen) (73, 37, D) 4 potions of heal wounds (75, 1, D) a manual of Alchemy