Foolish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (58, 44, D) a +0 giant club (59, 33, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (59, 37, D) a +3 vampiric dagger (unseen) (59, 44, D) a +0 troll leather armour a troll corpse (60, 19, D) a +0 trident a +0 shortbow (60, 28, D) a +0 flail a +0 leather armour (60, 31, D) a +0 morningstar a +0 ring mail (60, 33, D) a +0 war axe a +0 chain mail a +2 tower shield of reflection (60, 37, D) a +5 heavy trident (unseen) (61, 8, D) a +2 ring mail of willpower (still there?) a river rat corpse (skeletalised by now) (still there?) (61, 17, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 20, D) a +0 shortbow (61, 26, D) a staff of conjuration (61, 30, D) a +0 morningstar a +0 arbalest a +0 scale mail a human corpse (skeletalised by now) (61, 31, D) a +0 arbalest (61, 33, D) a +0 morningstar (still there?) a +4 ring mail (still there?) (61, 37, D) the ring "Yqyotehuhu" {rN+ Wiz Stlth+} [ring of wizardry] It improves your spell success rate. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Wiz: It increases the success rate of your magical spells. (unseen) (62, 1, D) a +2 orcbow of flaming (62, 2, D) a hell hound corpse (skeletalised by now) (62, 16, D) a staff of earth (62, 17, D) a maw talisman (62, 26, D) a staff of conjuration (62, 27, D) a +0 arbalest (still there?) a staff of cold (still there?) a yaktaur corpse (skeletalised by now) (still there?) (62, 37, D) a +1 war axe of distortion (unseen) (63, 8, D) a talisman of death (63, 16, D) a +1 sling of electrocution (63, 19, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (63, 26, D) a +3 orcbow of electrocution (63, 27, D) a Compendium of Siegecraft (63, 37, D) a +1 heavy hand axe (unseen) (64, 16, D) the +0 leather armour "Patif" {Harm Str+2} Str+2: It affects your strength (+2). Harm: It increases damage dealt and taken. (64, 26, D) an amulet of guardian spirit (67, 0, D) a staff of fire (68, 0, D) a Codex of Conductivity (68, 2, D) a +3 halberd a +0 robe (69, 0, D) the +8 war axe of the Ageing Gods {spect, Dex+3} Dex+3: It affects your dexterity (+3). (69, 40, D) a +0 dagger (70, 8, D) a +2 battleaxe of venom (unseen) (70, 9, D) a +0 heavy battleaxe (still there?) a ball python corpse (skeletalised by now) (still there?) (70, 36, D) a staff of air (70, 38, D) a +0 scimitar a +3 arbalest a +0 chain mail an orc corpse (70, 40, D) a +0 short sword a +0 chain mail a +0 dagger a +0 robe a +0 whip a +0 leather armour an orc corpse (71, 12, D) an adder corpse (skeletalised by now) (71, 16, D) a staff of fire (unseen) (71, 17, D) the +3 scale mail "Jiahot" {rC++ rCorr Dex-2} Dex-2: It affects your dexterity (-2). rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (71, 26, D) a book of the Moon (71, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (71, 37, D) a +0 hand axe (still there?) a +5 war axe of electrocution (still there?) an orc corpse (still there?) (71, 40, D) a +0 dagger a +0 leather armour an orc corpse (71, 41, D) a +0 hand axe (72, 8, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (72, 9, D) a book of Iron (72, 17, D) the +1 spear "Lyllots" {holy, rElec Will++ Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (72, 27, D) a +2 leather armour of poison resistance (72, 36, D) a +3 hand axe of freezing (72, 37, D) the +1 sling "Emisyniz" {speed, Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (unseen) (72, 40, D) a +0 short sword (73, 1, D) a +2 scale mail of poison resistance (73, 16, D) a book of Lightning (73, 26, D) a +0 short sword of speed (73, 27, D) the +2 short sword of the Seven Friends {venom, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (73, 36, D) a staff of fire (73, 37, D) a staff of earth (unseen) (74, 4, D) a +0 dagger a +0 shortbow a +0 leather armour (75, 1, D) a book of Misfortune