Dungeon Sprint DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 13699152210945499725 4 Foolish the Changeling (level 1, 0/15 HPs) Began as a Djinni Wanderer on Nov 24, 2024. Killed by nerve-wracking pain ... invoked by a shadow imp (2 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:39 (51 turns). Foolish the Changeling (Djinni Wanderer) Turns: 51, Time: 00:00:39 Health: 0/15 AC: 2 Str: 11 XL: 1 Next: 77% Gold: 0 EV: 10 Int: 14 God: SH: 0 Dex: 11 rFire + + . a - +0 club rCold x . . (no shield) rNeg . . . d - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 8 poisoned darts (quivered) Armour d - a +0 robe (worn) Talismans e - a beast talisman Scrolls c - a scroll of fog j - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - a potion of berserk rage Skills: + Level 1.0 Throwing * Level 2.5 Spellcasting * Level 2.5 Conjurations * Level 2.5 Hexes * Level 2.5 Summonings * Level 2.5 Necromancy * Level 2.5 Translocations * Level 2.5 Fire Magic * Level 2.5 Ice Magic * Level 2.5 Air Magic * Level 2.5 Earth Magic * Level 2.5 Alchemy + Level 5.1 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 32% 1d5 9% 1 b - Summon Ice Beast Ice/Summ 8% N/A 24% 3 c - Ensorcelled Hibernat Hex/Ice 16% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A quokka, an ogre, an iguana, a black bear and a shadow imp come into view. The iguana hisses angrily. The shadow imp shouts, "Slither home, thou pox-marked mumble-news deadneck!" The black bear growls angrily. The ogre shouts! There are monsters nearby! You freeze the shadow imp. The shadow imp resists. The shadow imp is lightly wounded. The shadow imp gestures at you. Pain shoots through your body! There are monsters nearby! The shadow imp attacks as it pursues you! The shadow imp hits you. Aiming: Freeze (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (lightly wounded) You freeze the shadow imp but do no damage. The shadow imp completely resists. The shadow imp hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You don't have enough health to cast this spell. Unknown command. Throw: 10 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (lightly wounded, 45% to hit) You throw a poisoned dart. The poisoned dart hits the shadow imp. The shadow imp is lightly wounded. The shadow imp hits you but does no damage. Unknown command. Unknown command. Throw: 9 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (lightly wounded, 45% to hit) You throw a poisoned dart. The poisoned dart barely misses the shadow imp. The poisoned dart hits the black bear. The black bear is poisoned. The shadow imp shouts, "Fly, thou canting half-faced bugbear!" The shadow imp gestures at you. Pain shoots through your body! You die... ▓+▓ ▓.▓ ▓.▓ ▓r▓ ▓O▓ ▓l▓ ▓h▓ ▓5▓ ▓@▓ ▓.▓ ▓.▓ ▓†▓ ▓†▓ ▓.▓ ▓.▓ ▓.▓ ▓<▓ You could see a black bear (poisoned), an ogre, an iguana, a shadow imp and a quokka. Vanquished Creatures A bat (D) A jackal (D) 3 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Foolish the Djinni Wanderer began the quest for the Orb. 0 | D | Foolish set off with the following items: a +0 club, 10 | poisoned darts, a scroll of fog, a +0 robe, a beast | talisman, a potion of curing, a potion of heal wounds, a | potion of haste, a potion of berserk rage, a scroll of | blinkingthe following spells memorised: Freeze, Summon Ice | Beast, Ensorcelled Hibernation. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 11 | D | Reached skill level 5 in Shapeshifting 46 | D | Noticed an ogre 46 | D | Noticed an iguana 46 | D | Noticed a black bear 51 | D | Killed from afar by a shadow imp Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Shapeshifting | 5 | 5.1 Throwing | | 1.0 Spellcasting | | 2.5 Conjurations | | 2.5 Hexes | | 2.5 Summonings | | 2.5 Necromancy | | 2.5 Translocations | | 2.5 Fire Magic | | 2.5 Ice Magic | | 2.5 Air Magic | | 2.5 Earth Magic | | 2.5 Alchemy | | 2.5 Action || total ---------------------------++------- Throw: Dart || 4 Cast: Freeze || 7 Armour: Robe || 7 Dodge: Dodged || 2