Dungeon Sprint DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 5072762501970888481 301 Foolish the Nimble (level 6, -8/43 HPs) Began as a Djinni Wanderer on Nov 24, 2024. Shot with an arrow by a centaur warrior (14 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:38 (164 turns). Foolish the Nimble (Djinni Wanderer) Turns: 164, Time: 00:01:38 Health: -8/43 AC: 3 Str: 8 XL: 6 Next: 64% Gold: 162 EV: 19 Int: 15 God: SH: 0 Dex: 16 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . d - +0 robe rPois ∞ b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) %: no teleportation, infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 162 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 helmet (worn) d - a +0 robe (worn) Wands i - a wand of iceblast (2) k - a wand of flame (9) Potions c - a potion of lignification e - a potion of attraction f - a potion of curing g - a potion of heal wounds h - a potion of haste Skills: + Level 2.0 Fighting + Level 13.6 Dodging + Level 0.8 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy + Level 1.9 Evocations + Level 1.8 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 5% 1 b - Summon Lightning Spi Summ/Air 12% 3d4 45% 4 c - Martyr's Knell Necr/Summ 12% N/A 45% 4 d - Foxfire Conj/Fire 48% 2x1d6 5% 1 e - Grave Claw Necr 24% 2d8 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Wu Jian Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History 2 centaur warriors come into view. The centaur warrior moves out of view. x2 There is an open door here. There are monsters nearby! There are monsters nearby! Aiming: Iceblast Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior (purple smoke, asleep) The mass of ice explodes! The iceblast engulfs the centaur warrior! The centaur warrior is moderately wounded. The centaur warrior shouts! The iceblast engulfs the centaur warrior. The centaur warrior is lightly wounded. The centaur warrior completely misses you. The centaur warrior kicks you. The centaur warrior hits you! The centaur warrior kicks you. The centaur warrior hits you! The centaur warrior kicks you. * * * LOW HITPOINT WARNING * * * Unknown command. Aiming: Iceblast Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior (purple smoke, moderately wounded) Okay, then. There's nothing to close nearby. You hit the centaur warrior but do no damage. The centaur warrior is moderately wounded. The centaur warrior hits you. * * * LOW HITPOINT WARNING * * * The centaur warrior kicks you but does no damage. The centaur warrior barely misses you. The centaur warrior kicks you. * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Dir - move target, p - centaur warrior As you read the scroll of blinking, it crumbles to dust. Unknown command. As you close the door, it creaks loudly! A centaur warrior breaks down the door. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits you! You die... ################ #<.#..'..#..'..# #..'..#..').#..+ #).#####'#####'# ### #).# #..# #[####§!# #..# #### ##.#c~§§.# #..# #@.'c~§c§+ #⌠⌠# +..._#~~§.§# #### #_.#+##+#### ##+ You could see 2 centaur warriors. Vanquished Creatures Sigmund (D) A jelly (D) Ijyb (D) 3 creatures vanquished. Vanquished Creatures (collateral kills) An ogre (D) 1 creature vanquished. Vanquished Creatures (others) 3 foxfires (D) 3 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Foolish the Djinni Wanderer began the quest for the Orb. 0 | D | Foolish set off with the following items: a +0 dagger, a +0 | helmet, a potion of lignification, a +0 robe, a potion of | attraction, a potion of curing, a potion of heal wounds, a | potion of haste, a potion of berserk rage, a scroll of | blinkingthe following spells memorised: Summon Small | Mammal, Summon Lightning Spire, Martyr's Knell. 0 | D | Reached XP level 1. HP: 17/17 MP: 0/0 1 | D | Noticed Ijyb 21 | D | Killed Ijyb 22 | D | Reached skill level 7 in Dodging 22 | D | Reached XP level 2. HP: 8/22 MP: 0/0 22 | D | Reached XP level 3. HP: 10/27 MP: 0/0 22 | D | Learned a level 1 spell: Foxfire 96 | D | Noticed an ogre 109 | D | Killed an ogre 110 | D | Reached skill level 10 in Dodging 110 | D | Reached XP level 4. HP: 32/32 MP: 0/0 110 | D | Reached XP level 5. HP: 37/37 MP: 0/0 110 | D | Learned a level 2 spell: Grave Claw 127 | D | Noticed Sigmund 130 | D | Killed Sigmund 131 | D | Reached skill level 13 in Dodging 131 | D | Reached skill level 1 in Evocations 131 | D | Reached XP level 6. HP: 42/43 MP: 0/0 148 | D | Found an ornate altar of the Wu Jian Council. 155 | D | Noticed a centaur warrior 155 | D | Noticed a centaur warrior 164 | D | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 7 10 13 | 13.6 Evocations | 1 | 1.9 Fighting | 2 | 2.0 Stealth | | 0.8 Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Shapeshifting | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 6 | 1 || 7 Cast: Summon Small Mamm | 5 | || 5 Foxfire | 2 | || 2 Evoke: Wand | 1 | 5 || 6 Use: Potion | 1 | || 1 Scroll | | 1 || 1 Armour: Robe | 2 | 10 || 12 Dodge: Dodged | 4 | 2 || 6