Dungeon Sprint DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 3187013023481354107 175 Foolish the Nimble (level 5, 0/38 HPs) Began as a Djinni Wanderer on Nov 24, 2024. Slain by a scorpion (6 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:53 (37 turns). Foolish the Nimble (Djinni Wanderer) Turns: 37, Time: 00:00:54 Health: 0/38 AC: 3 Str: 10 XL: 5 Next: 85% Gold: 0 EV: 14 Int: 20 God: SH: 0 Dex: 9 rFire + + . a - +0 club rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: no teleportation, infuse magic (-1 HP) @: on berserk cooldown, flying, hasted and slowed A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 pair of gloves (worn) Scrolls i - a scroll of blinking Potions b - a potion of lignification Skills: + Level 2.1 Fighting + Level 1.5 Maces & Flails + Level 3.0 Armour + Level 10.4 Dodging + Level 3.0 Stealth + Level 2.9 Spellcasting + Level 2.9 Conjurations + Level 2.9 Hexes + Level 2.9 Summonings + Level 2.9 Necromancy + Level 2.9 Translocations + Level 2.9 Fire Magic + Level 2.9 Ice Magic + Level 2.9 Air Magic + Level 2.9 Earth Magic + Level 2.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 28% N/A 4% 1 b - Vampiric Draining Necr 14% 2d7 13% 3 c - Fugue of the Fallen Necr 14% N/A 13% 3 d - Soul Splinter Necr 56% N/A 4% 1 e - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 f - Sandblast Erth 28% 2d8 4% 1 g - Mercury Vapours Alch/Air 28% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 82% to hit) The blast of sand hits the scorpion. You kill the scorpion! Your Fighting skill increases to level 2! Your Armour skill increases to level 3! Your Dodging skill increases to level 10! Your Stealth skill increases to level 3! Unknown command. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - scorpion Aim: a scorpion (82% to hit) The blast of sand misses the scorpion. The scorpion misses you. The scorpion stings you but does no damage. Unknown command. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (82% to hit) Okay, then. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (82% to hit) The blast of sand hits the scorpion. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion misses you. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 82% to hit) The blast of sand hits the scorpion but does no damage. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * The scorpion stings you but does no damage. The scorpion stings you. You die... ## ## ##. $## .. B. B#. #+# ##.## +.<.+ ##@## #s# #$# #..#..# ##. .## ## ## You could see a scorpion. Vanquished Creatures 3 scorpions (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Foolish the Djinni Wanderer began the quest for the Orb. 0 | D | Foolish set off with the following items: a +0 club, a | potion of lignification, a +0 robe, a +0 pair of gloves, a | potion of curing, a potion of heal wounds, a potion of | haste, a potion of berserk rage, a scroll of blinkingthe | following spells memorised: Apportation, Vampiric Draining, | Fugue of the Fallen, Soul Splinter, Volatile Blastmotes. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 15 | D | Killed a scorpion 16 | D | Reached skill level 1 in Maces & Flails 16 | D | Reached skill level 7 in Dodging 16 | D | Reached XP level 2. HP: 17/22 MP: 0/0 16 | D | Reached XP level 3. HP: 20/26 MP: 0/0 16 | D | Learned a level 1 spell: Sandblast 16 | D | Reached XP level 4. HP: 23/31 MP: 0/0 19 | D | Killed a scorpion 20 | D | Reached skill level 1 in Fighting 20 | D | Reached skill level 9 in Dodging 20 | D | Reached XP level 5. HP: 29/37 MP: 0/0 20 | D | Learned a level 2 spell: Mercury Vapours 35 | D | Reached skill level 10 in Dodging 37 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Maces & Flails | 1 | 1.5 Armour | 2 3 | 3.0 Dodging | 7 9 10 | 10.4 Stealth | 2 3 | 3.0 Fighting | 1 2 | 2.1 Spellcasting | | 2.9 Conjurations | | 2.9 Hexes | | 2.9 Summonings | | 2.9 Necromancy | | 2.9 Translocations | | 2.9 Fire Magic | | 2.9 Ice Magic | | 2.9 Air Magic | | 2.9 Earth Magic | | 2.9 Alchemy | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 8 | 4 || 12 Cast: Soul Splinter | 1 | || 1 Sandblast | | 11 || 11 Use: Potion | 1 | 3 || 4 Armour: Robe | 5 | 16 || 21 Dodge: Dodged | 6 | 12 || 18