Dungeon Sprint DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 15532349016635531409 0 Foolish the Chucker (level 1, 4/15 HPs) Began as a Djinni Wanderer on Nov 24, 2024. Got out of the dungeon alive. The game lasted 00:00:14 (6 turns). Foolish the Chucker (Djinni Wanderer) Turns: 6, Time: 00:00:14 Health: 4/15 AC: 5 Str: 11 XL: 1 Next: 0% Gold: 0 EV: 8 Int: 15 God: SH: 0 Dex: 10 rFire + + . a - +0 club rCold x . . (no shield) rNeg . . . c - +0 ring mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 5 javelins (quivered) e - 2 curare-tipped darts Armour c - a +0 ring mail (worn) Scrolls j - a scroll of blinking Potions d - a potion of invisibility f - a potion of curing g - a potion of heal wounds h - a potion of haste i - a potion of berserk rage Skills: + Level 2.4 Throwing + Level 1.0 Armour + Level 1.5 Stealth + Level 1.8 Spellcasting + Level 1.8 Conjurations + Level 1.8 Hexes + Level 1.8 Summonings + Level 1.8 Necromancy + Level 1.8 Translocations + Level 1.8 Fire Magic + Level 1.8 Ice Magic + Level 1.8 Air Magic + Level 1.8 Earth Magic + Level 1.8 Alchemy + Level 1.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 24% N/A 26% 1 b - Call Canine Familiar Summ 6% N/A 58% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Foolish the Djinni Wanderer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 5 javelins, a +0 ring mail, a potion of invisibility, 2 curare-tipped darts, a potion of curing, a potion of heal wounds, a potion of haste, a potion of berserk rage, a scroll of blinking; and the following spells memorised: Summon Small Mammal, Call Canine Familiar. Unknown command. Unknown command. There is a staircase leading out of the dungeon here. You reach down and open the door. 4 neqoxecs come into view. The neqoxec shouts! x4 The neqoxec gestures at you. Something gnaws heavily on your mind! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Found 243 gold pieces. There is a staircase leading out of the dungeon here. You have escaped! #+# ##.## +.@.+ ##3## #3# 33. ..##. ### ## You could see 4 neqoxecs. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Foolish the Djinni Wanderer began the quest for the Orb. 0 | D | Foolish set off with the following items: a +0 club, 5 | javelins, a +0 ring mail, a potion of invisibility, 2 | curare-tipped darts, a potion of curing, a potion of heal | wounds, a potion of haste, a potion of berserk rage, a | scroll of blinkingthe following spells memorised: Summon | Small Mammal, Call Canine Familiar. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D | Noticed a neqoxec 3 | D | Noticed a neqoxec 3 | D | Noticed a neqoxec 3 | D | Noticed a neqoxec 6 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1]