Dungeon Sprint DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2358923841301207908 0 Foolish the Apothecary (level 1, 9/18 HPs) Began as a Djinni Wanderer on Nov 24, 2024. Got out of the dungeon alive. The game lasted 00:00:24 (11 turns). Foolish the Apothecary (Djinni Wanderer) Turns: 11, Time: 00:00:24 Health: 9/18 AC: 2 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 10 Int: 16 God: SH: 0 Dex: 10 rFire + + . a - +0 club rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Scrolls h - a scroll of blinking Potions b - a potion of attraction d - 2 potions of curing e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage Skills: + Level 2.0 Fighting + Level 1.1 Dodging + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy - Level 1.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 56% N/A 4% 1 b - Tukima's Dance Hex 14% N/A 13% 3 c - Jinxbite Hex 28% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Foolish the Djinni Wanderer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of attraction, a +0 robe, 2 potions of curing, a potion of heal wounds, a potion of haste, a potion of berserk rage, a scroll of blinking; and the following spells memorised: Slow, Tukima's Dance, Jinxbite. You reach down and open the door. 4 scorpions come into view. You reach down and close the door. There is a staircase leading out of the dungeon here. You reach down and open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! As you close the door, it creaks loudly! You are no longer entranced. A merfolk siren breaks down the door. As you open the door, it creaks loudly! A neqoxec comes into view. The neqoxec shouts! You hear a shout! A neqoxec comes into view. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! There is a staircase leading out of the dungeon here. Alright, then stay! The merfolk siren completely misses you. You have escaped! ### ### .s .s s#s #+# ##.### +.@3'# ##.##.# #m# 3# ... # ..#.. ##. .## ## ## You could see a merfolk siren and a neqoxec. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Foolish the Djinni Wanderer began the quest for the Orb. 0 | D | Foolish set off with the following items: a +0 club, a | potion of attraction, a +0 robe, 2 potions of curing, a | potion of heal wounds, a potion of haste, a potion of | berserk rage, a scroll of blinkingthe following spells | memorised: Slow, Tukima's Dance, Jinxbite. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 5 | D | Noticed a merfolk siren 8 | D | Noticed a neqoxec 8 | D | Noticed a neqoxec 11 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Armour: Robe || 1 Dodge: Dodged || 1